fallonjeff
Refugee
Ok here was my experience:
My group (4 of us) were at a combined gamestage of 103. One guy had just hit level 20 on the night of day 7. The horde decimated us. They quickly drove through tons of spikes and barbed wire and proceed to destroy just about everything. The new pathing makes them way scary (cool). The problem was the feral zombies in the FIRST horde! We had irradiated cops, and spiders! We barely survived, but had no were near the tools we needed to defend ourselves well.
Day 9 things got worse, We all reached level 20 and stared to enjoy using tools! Then a screamer found us. She called in cops, football players and a feral lady that killed two of us fast. Bows and clubs just aren't enough to do this. The screamer was normal, and quite a fun mechanic, but what she called in was more than we could deal with in my opinion. It seems that it takes luck with looting to get sledges and guns is the only way you could survive this. This all "feels" like high end/ end game class zombies on day 7 and 9. The game can't really grow when we see these already, except for maybe more zombies, but it's just so difficult right now.
I love A17, and all the changes it brought. I DO believe that the gamestage mechanic is causing zombies too high too fast. We have been playing this game together for several Alpha versions (since A11 I think). I don't mind "loosing" to poor perpetration, but we had full health, dcent spike and barbed wire defense, and it all fell to crap when the zombies puked on it and destroyed all of it.
Please take a look at the gamestage to ensure this is what is intended. Thanks for all the hard work on this game. It sure is fun most of the time.
My group (4 of us) were at a combined gamestage of 103. One guy had just hit level 20 on the night of day 7. The horde decimated us. They quickly drove through tons of spikes and barbed wire and proceed to destroy just about everything. The new pathing makes them way scary (cool). The problem was the feral zombies in the FIRST horde! We had irradiated cops, and spiders! We barely survived, but had no were near the tools we needed to defend ourselves well.
Day 9 things got worse, We all reached level 20 and stared to enjoy using tools! Then a screamer found us. She called in cops, football players and a feral lady that killed two of us fast. Bows and clubs just aren't enough to do this. The screamer was normal, and quite a fun mechanic, but what she called in was more than we could deal with in my opinion. It seems that it takes luck with looting to get sledges and guns is the only way you could survive this. This all "feels" like high end/ end game class zombies on day 7 and 9. The game can't really grow when we see these already, except for maybe more zombies, but it's just so difficult right now.
I love A17, and all the changes it brought. I DO believe that the gamestage mechanic is causing zombies too high too fast. We have been playing this game together for several Alpha versions (since A11 I think). I don't mind "loosing" to poor perpetration, but we had full health, dcent spike and barbed wire defense, and it all fell to crap when the zombies puked on it and destroyed all of it.
Please take a look at the gamestage to ensure this is what is intended. Thanks for all the hard work on this game. It sure is fun most of the time.