PurgatoryWolf
New member
Alright so, I looked into the trader's xmls and copied it into the xml for my prefab.
The file location of my prefab is in
The coding I've added for my prefab is
I wasn't sure is 71,71,71 would cover the 71 block LCB area (or if that just needed to by 35), so I went with the extra precaution of making it bigger.
I assumed changing the teleport values to 1 would prevent the teleport (as I had saw this mentioned when I tried to do a search for protections and they mentioned changing the values to 1 to allow a trade post to be destroyed, so was safe to assume this ment off)
Now, I've tried to play test this as a Play Test from the editor, as well as importing it into a live solo game. Neither of which seem to prevent damage like a trader. Things can still be damaged and destroyed.
What am I doing wrong? Is there some where else I need to import the xml into? I can't find any other folder for prefabs.
I would also like to figure out how to turn on the teleport, but keep a space inside for a player killer jail. So that is a PKer gets sent to jail, they wont be teleported out, but everyone else around it would.
Is any of this possible?
I look forward to you help!
The file location of my prefab is in
Code:
C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Prefabs
Code:
<property name="TraderArea" value="True" />
<property name="TraderAreaProtect" value="71,71,71" />
<property name="TraderAreaTeleportSize" value="1, 1, 1" />
<property name="TraderAreaTeleportCenter" value="1, 1, 1" />
I assumed changing the teleport values to 1 would prevent the teleport (as I had saw this mentioned when I tried to do a search for protections and they mentioned changing the values to 1 to allow a trade post to be destroyed, so was safe to assume this ment off)
Now, I've tried to play test this as a Play Test from the editor, as well as importing it into a live solo game. Neither of which seem to prevent damage like a trader. Things can still be damaged and destroyed.
What am I doing wrong? Is there some where else I need to import the xml into? I can't find any other folder for prefabs.
I would also like to figure out how to turn on the teleport, but keep a space inside for a player killer jail. So that is a PKer gets sent to jail, they wont be teleported out, but everyone else around it would.
Is any of this possible?
I look forward to you help!