PC Question about the upcoming outfit system

Roland brought up LBD (Learn By Doing) as an example of TFP not following user criticism. THAT is the LBD we are discussing. I know it also means what you're showing but as I said, wrong LBD to be in context of the discussion.


Ah I see. Thank you for clarifying.

I’d still like to wear that a football helmet and running shoes for a horde night 

 
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The pics above is what i am talking about. Bonus between 20 and 50%, you cant ignore that. Sure it doesnt force me to use ingamefeatures at all, i can skip whatever i want, there is even a option to play without zombies.

Just dont make a best in slot gameplay like many other games have and dont make players all wear the same sets. Its a small gap between so balanced its not even worth to change cloth and forcing switch outfit all the time.

Thats a big game decision, in nearly every game with setboni, this boni are the meta.


Ok, I'll take back some of what I said yesterday, forgot all about these concepts.

If nothing changes (after all those are just first concepts), they definitely will determine what a lot of players will wear. Some of the set bonuses can be ignored (farmer, I look at you) but some are very good to must have (nerd set bonus for most INT players, 20% more damage with robotic weapons).

 
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It’s going to take a minute of playtime to even find a full set of a particular outfit. For a good while we will be wearing mismatched parts getting a farming bonus from this piece, a mining bonus from that piece, and so forth.

 
It’s going to take a minute of playtime to even find a full set of a particular outfit. For a good while we will be wearing mismatched parts getting a farming bonus from this piece, a mining bonus from that piece, and so forth.
Will some of the outfits have legendary stats or bonuses ? Not for next alpha, just curious. 

 
It’s going to take a minute of playtime to even find a full set of a particular outfit. For a good while we will be wearing mismatched parts getting a farming bonus from this piece, a mining bonus from that piece, and so forth.


Those won´t be craftable? What?

I don´t get why TFP would think that uniforms are a good idea in game where MP is pretty popular. I was rather expecting the other way around with more variations available. Having different cosmetical outfits is more popular than ever in games. Unless ofc cosmetics will be available as a DLC....

Yeah i hear you saying "they make the game they want" bla bla, they are a company, they have people working for them, they need to make money. Sure there is their vision involved, but we are far beyond the point where they can just make the game they want. They are responsible for the people who work for them.

And if this isn´t targeted at min/maxers then please tell me wich solution would be better for people who like to min/max. This is exactly what you need if you like to min/max.

 
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Those won´t be craftable? What?


I don't know yet. Most likely they will be craftable with some readjustments to the perks that allow armor crafting and the books that allow clothes crafting. Still....you aren't going to have six full outfits to feel annoyed changing between for awhile into the game.

but we are far beyond the point where they can just make the game they want.


er....what?

 
er....what?


They gotta make sure it sells. They can´t just say, fk the market and it´s demands, we do whatever we want even when nobody likes it. They have to make sure they can pay the people who work for them and they need income for their next project. So yeah, they can´t just make a game that nobody will buy, no matter how much they would like it to be that way.

 
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They gotta make sure it sells. They can´t just say, fk the market and it´s demands, we do whatever we want even when nobody likes it. They have to make sure they can pay the people who work for them and they need income for their next project. So yeah, they can´t just make a game that nobody will buy, no matter how much they would like it to be that way.


While that is true as a general principle, it really doesn't apply to this change in outfits. The only people who are upset by the idea of the outfit concept are those who are mentally comparing it with what they already know without even having played with it yet. By the way, all of THOSE people already bought the game and helped to fund their next project.

People who will buy the game in the future have no frame of reference for whether what they will purchase is better or worse than a version they never knew. All they will do is look at the current list of features and then decide to buy the game. I highly doubt that people who are interested in a zombie horde survival crafting and building game are going to look at outfits and put their wallet away.

The key here is that objectively looking at the outfits, they appear to be a fun and rewarding mechanic. Will they be more or less fun than what we have now? THAT is the question old timers worry about. But as far as the selling power of the game to new blood-- the question doesn't even register. Will the outfit mechanic be enjoyable enough for those coming to the game to slaughter zombies and survive the world? I'd say yes.

Will some of the outfits have legendary stats or bonuses ? Not for next alpha, just curious. 


No idea yet. I still haven't seen a legendary stat or bonus for a single weapon and they've been talking about that for years....

 
No idea yet. I still haven't seen a legendary stat or bonus for a single weapon and they've been talking about that for years....
It is understandable, they do a lot of content creation now that needs a proper balance to be able to have such things.

Thanks for the answer, fingers crossed :)

 
The key here is that objectively looking at the outfits, they appear to be a fun and rewarding mechanic. Will they be more or less fun than what we have now? THAT is the question old timers worry about. But as far as the selling power of the game to new blood-- the question doesn't even register. Will the outfit mechanic be enjoyable enough for those coming to the game to slaughter zombies and survive the world? I'd say yes.

No idea yet. I still haven't seen a legendary stat or bonus for a single weapon and they've been talking about that for years....


Everyone looking the same is fun? Did you play any other games in the past few years? Doesn´t seem like it.

It´s not about that i am used to the old ones and hence don´t like the change. I always assumed that changing the limited cosmetic options regarding outfits is something at the very end of the to do list.

What i really do not like is that i am limited to a certain type of armor (light, heavy). I don´t like heavy armor. Avoiding it will mean giving up advantages now. That´s no fun. Not at all. There will always be that voice telling you that you could be more effective and save time wearing heavy armor that gives you advantages. No matter if you min/max or not.

Taking away choices from the player is never a good idea.

 
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So I posted this originally as a genuine question about how TFP were envisioning this system working out and when the answers I got seem defaulted to trying to defend the upcoming outfit system from someone not attacking it so I bailed on getting any sensible answers and left for a week. I still don't have an answer to my question on how they pictured this system working and can only assume they have never expressed what they thought players would do with it. If they thought they would swap outfits, mix it up or stick to one etc. So at that point the thread should have just died.

So for clarification since I see the same people being eerily close to hypocrites all over this thread right now and this is my thread. And I already know this is being skimmed over for keywords for someone to reply to anyway because reading, thinking and replying sensibly is difficult.

Just because I or anyone else do not like the concept or idea of these potentially upcoming outfit systems that could be wildly unbalanced or perfect in every way does not mean I shouldn't and cannot express it. My concerns did not boil into some heated anger because I saw the number 8 go down to 4 and after that all I saw was red. The only people who seem to have already come here with a predetermined opinion on the matter are the ones accusing people concerned about the outfit system as doing the same thing, saying that I can't not like it because it doesn't exist but they can defend what doesn't exist and just dismissing genuine worries as minmaxing crybabies that are just making a fuss because they don't like things changing or less options. If you cannot get past this simple idea then take your crappy attitude somewhere else.

The outfit system doesn't exist, it's concept that we have had concept art for and random numbers thrown at as an idea and isn't necessarily representative of the final product, I get that, I understand this. I know it could or could not happen. 

But  I don't like the idea of it though and I don't want to wait for the system to come out and find out that it's everything we worried about and won't be touched again for over a year until the next alpha hits, assuming they even view it as a problem. (hello gamestage loot system) OR it can come out and its perfectly fine except find that it really doesn't add anything to the gameplay. I'm still going to be playing 7 Days to Die the same as before and some uninspired % changes to my yields and speeds won't really make a difference to it, at worse I will be pressured and rewarded decently for minmaxing while being told "You DoNt hAVe To mInmAX" or at best the bonuses won't be big enough to bother changing my outfits beyond dealing with the temperature (same as now).

So why even bother changing everything anyway if at worst it could be a horrible system that were stuck with for 2 years or at best it not really impacting how we play anyway? Am I the only person seeing this as just a waste of time and resources no matter how it turns out? Yes Madmole, these outfits look cool and your beard is cool and I would enjoy wearing some of them but can we please for the love of @%$#ing god see a light at the end of this long tunnel now? Can we get that Alpha that seems to finally be shaping all the games mechanics and content into a lovely bow instead of remaking another aspect again? I genuinely have no idea what this game wants to be anymore, I have no idea what I helped fund and invested nearly 600 hours into. Yet no matter how calmly or polite I act I could still be met with a perceived passive aggressiveness from the more active portion of the community for even expressing negativity. 

And if the response to suggestions, concerns and criticisms of existing systems really boils down to TFP regardless of community feedback will do whatever they want anyway then why the hell are we even commenting here at all or bothering to give them any feedback to begin with?

 
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So why even bother changing everything anyway if at worst it could be a horrible system that were stuck with for 2 years or at best it not really impacting how we play anyway?
They're changing it because they've decided to use it as part of the outfitting framework for the bandits they're developing and the current system is expected to cause issues. So they decided to hit it with the "keep it simple and small" hammer and use their own system instead of the original one that they acquired, licensed or open source I'm not sure, from another group.

 
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They're changing it because they've decided to use it as part of the outfitting framework for the bandits they're developing and the current system is expected to cause issues. So they decided to hit it with the "keep it simple and small" hammer and use their own system instead of the original one that they acquired, licensed or open source I'm not sure, from another group.
So more under the hood changes. Doesn't explain the other half of the Outfit/class system concept though. 

 
Nope, plenty interested. Of course I'd rather more official things but I'm open to ideas.
Take a bit of "having to rework the current clothing/armor to fit the new system", add a bit of "we need one of these to protect against the radiation damage that we will be turning back on in the Wasteland" and throw in a "Hey, wouldn't it be nice if all the outfits did more than just add armor and weather related effects to the pc instead of just the radiation gear?" and voila. MMORPG style "class" sets with GSrng gated stats.

 
Take a bit of "having to rework the current clothing/armor to fit the new system", add a bit of "we need one of these to protect against the radiation damage that we will be turning back on in the Wasteland" and throw in a "Hey, wouldn't it be nice if all the outfits did more than just add armor and weather related effects to the pc instead of just the radiation gear?" and voila. MMORPG style "class" sets with GSrng gated stats.
I mean that seems like a logical series of events to me. Obviously radiation suits being useful, gas masks and all that jazz are good ideas and allow for more interested locations. It'd be fun. For gas masks I'd like a hotkey to take it on and off similar to the helmet flashlights.

The current ballpark numbers and concepts for those stats though still warrant a real concern to me though.

 

 
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With the new outfit system I have to ask

What about solo players? How do the developers intend this new system being used by players?

Is the entire idea that players will swap outfits constantly depending on the biome and current activity? Do they see players feeling pressured to minmax as a possible issue? 

I'm trying to be more open minded about it but I'm having a terrible time getting behind this new system.


Rather than quote your wall of text in the previous post, I'll quote your original.  Every single one of these questions got answered, some multiple times.

It will work the same for solo players as it will for every other kind of player... you wear clothing you get bonuses.  You wear a complete set you get extra bonuses.

They intend it to be used exactly how clothing is used now only having a bit more of a purpose to it.

SOME players will feel the need to swap constantly because they simply must have the highest value of everything before they can do anything or they face feeling inferior.  Any pressure put on said players are their own doing, not that of the developers.  The developers are just giving us toys to play with not telling us how to play with them.

There is absolutely nothing public about this new system that is finalized at all so there is no point being anything but open minded about it.

 
Rather than quote your wall of text in the previous post, I'll quote your original.  Every single one of these questions got answered, some multiple times.

It will work the same for solo players as it will for every other kind of player... you wear clothing you get bonuses.  You wear a complete set you get extra bonuses.

They intend it to be used exactly how clothing is used now only having a bit more of a purpose to it.

SOME players will feel the need to swap constantly because they simply must have the highest value of everything before they can do anything or they face feeling inferior.  Any pressure put on said players are their own doing, not that of the developers.  The developers are just giving us toys to play with not telling us how to play with them.

There is absolutely nothing public about this new system that is finalized at all so there is no point being anything but open minded about it.


When I asked how the developers envision this system working I wasn't asking as obvious as how you'd literally use the outfit system. I was asking how they envisioned the players interacting with it. If they pictured them doing the same thing as before or changing there behaviors at all. Then see the part where I mentioned the best and worst case scenarios of this system coming out. Either it's a imbalanced nightmare and you'd be an idiot for not changing your outfits constantly depending on the task or it comes out with incredibly light stat adjustments and then really impacts nothing and seems ultimately pointless to have even bothered in the first place.

I get genuinely frustrated by this need to constantly try putting people in boxes right now and I want it to stop. If you feel the need to tell anyone they are a minority opinion or part of a SOME crowd or anything remotely of this nature then you need to knock that off. It's really hard to stay rational and calm when 1 side is trying to belittle the other over a disagreement. It happens constantly here. I've already had patronizing replies to my comments here. 

Open mindedness does not contradict expressing concerns. I will use it when it comes out and I will try to adjust before forming any strong feeling towards it. Open mindedness does not mean shutting your mouth of any negativity or worries or asking questions. As I explained in my comment you replied to, if the system actually is terrible and awful then my worries aren't just with that system and more that I am going to be stuck with that system until the next Alpha or possibly longer. 

It should also be said I'm not "mad" right now. So don't get the tone from my text as being mad.
 

 
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The current ballpark numbers and concepts for those stats though still warrant a real concern to me though.
They're place holders iirc. Though, as you and others have brought up, it is going to be tricky hitting that balance between "Meh, 2 extra iron per swing/crank really doesn't matter so I'll just wear whatever." and "If I don't save this car till I get all the pieces of <Mega Outfit ZERO!!!> I'll miss out on getting an engine from it." A.k.a "So what, the stats are pointless" and "forced to change".

 
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