PC Question about the upcoming outfit system

the issue isn't the idea of set bonuses, its more the issue with accessorizing in general. and the options that are presented. 

lets look at what we currently have. lets say you start out the game, find some decent leather armour and some clothes. jeans and a tank top for example. so, if your a stealth player, surely that look will be lost because cloth armour is better for stealth right? but, no, mods can aleviate the negative bonuses on the leather/any light armour and help make your look still viable. i know in the end game since i tend to enjoy military looks more, i muffle military clothing so i can make it work if i do a stealth build. but nothing stops players from useing leather in a similar fashion, tierd system be damed. 

(dont get me started on the fukin tierd system, i could talk your ear off on why thats a bad idea for armour and firearms. less so a argument for melee and bows) 

this new system by putting it to a 4 peice system (if they realy are going with this idea.) means getting rid of a ton of the peices in place, and limiting the freedoms people can have with how they look. it doesnt matter if its a first person video game, how you can distinguish yourself from others does make a difference to many people. your welcome to say, only the midmaxers would care, but players are still going to take advantage of what they can. hell, look at the glitch bases that exist for example to see how many people wana exploit the game. 

HOWEVER. i will say this now. a way the tierd system COULD work, is simply putting bonuses on items that already exist. For example, jeans and tank top could be two peices of the farmer tier. cowboy boots as the cowboy hat as a fourth. not only is the cowboy hat a mod, allowing you to still get the positive from the armor you selected, but it could then provide a passive bonus on stuff you were going to equip anyway. 

a evolution of the current system in place. instead of a dubbing down and removal of what exists. 

side note roland, if the fun pimps put out a idea, such ideas should be questioned and thought about. after all isnt that the point of EA? to help the game develop? 

 
I’m interested in what the new armor sets are going to bring to the table and it looks like the intent for the set bonuses is to help support playstyles the player had already chosen, not force a player into one.

That being said, i’m not entirely certain that set bonuses are the right direction to take the armor system, at least as they being conceived as of the last time we heard about it.

But i also doubt the system looks the same as it did in the announcement, i think we’d have heard more about it at this point if it was going to be exactly like the announcement.

Regardless i trust TFP to make the new armor system a blast to use and give players interesting options.

 
There really needs to be a drag queen outfit and a clown outfit.  And maybe a mascot outfit like a giant can of Sham or something.

 
And how exactly are they basing the Stun Baton's balance again? Oh ya, with both the charge rate and repulsor magazines having been found. I'm used to dismissive @%$#ry from the moderators, but it's new coming from you.
I'm not sure the repulsor is really helping, it is just fun throwing the zombies around. But effectively it makes you loose time to run after zombies that you want to pummel into the ground.

Secondly, I haven't seen TFP themselves talk in detail about stun baton balance, so where did they specify charge rate and repulsor as included? Possibly I have forgotten it, please provide a link if you have one.

 
I was so 100% sure the first comment will be exactly this.
Because there is a kernel of truth in it? If TFP makes the set bonus so strong that everyone wants to have it, then yes, everyone will be switching sets like crazy. And because TFP likes to simply turn the balance dial to an extreme and then turn it back until the uproar and drama has died down this is even a likely scenario for the first few experimentals.

But in that case it is very probably that TFP will watch telemetry for signs of players constantly switching or using only one set and when 80% of players do this they have shown to do ANY measure however drastic to correct that (see the famous axe crafting grind of a15/a16). Toning down the set bonus until players generally don't switch anymore is not rocket science, a chimp can do that if he gets the data.

And there is the possibility they immediately find a setting for the armor that does not induce everyone to switch sets. Similar to the book bonuses. The books provided bonuses that did not seem OP, their balance was good (not perfect, but good) from the get-go.

So while it is perfectly fine to look at THE WORST THAT CAN HAPPEN, one should keep the whole range of possibilites in view and not simply assume the worst WILL happen.

 
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Ran into this gif and immediately thought of forums and what poor mods try to do when there's a "controversial discussion" like this 😁

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side note roland, if the fun pimps put out a idea, such ideas should be questioned and thought about. after all isnt that the point of EA? to help the game develop? 
Sure thing!  But effective questioning about the idea doesn’t necessarily mean questioning whether it should be done at all. That questioning is pointless because whether we want them to do it or not, they are going to do it if they decide it should be done. 
 

Assuming that it will be done, questioning how it will be implemented and how it might be an improvement is far more interesting than just asking, “If no one wants it then why are they doing it?”

The problem is that most critics are NOT questioning. They’ve already decided for themselves that it is a bad idea. 
 

so yeah, question and imagine and discuss— but I can answer the question of “Are they going to do this?” definitively: 

Yes they are if they have time to do it. 

 
I was so 100% sure the first comment will be exactly this.


But it's true.  You haven't seen the changes so complaining about them is premature.  Saying everyone will wear the same clothing is premature.  If the clothing sets are profession based (or class based) then things will be different than if they are role based (such as harvesting, crafting, combat, etc.).  There are lots of options they could go with.  And it may not be strictly any of these.  Hell, they might even change skill trees based on what clothing sets might offer them.  Who knows?

But no matter what TFP is still not forcing you to do anything.  You will choose as you see fit.

 
Sure thing!  But effective questioning about the idea doesn’t necessarily mean questioning whether it should be done at all. That questioning is pointless because whether we want them to do it or not, they are going to do it if they decide it should be done. 
 

Assuming that it will be done, questioning how it will be implemented and how it might be an improvement is far more interesting than just asking, “If no one wants it then why are they doing it?”

The problem is that most critics are NOT questioning. They’ve already decided for themselves that it is a bad idea. 
 

so yeah, question and imagine and discuss— but I can answer the question of “Are they going to do this?” definitively: 

Yes they are if they have time to do it. 
the only counter to have to that is, if it sounds like a bad idea, perhaps its because when put forward in the way they have done, its a bad idea. 😛 if someone tells you they are gona put there hand into a open fire, pretty sure thats a bad idea. XD but putting your hand in a open fire, the hand coverd in water and only brifely in the flames? eh. would still laugh if you caught fire but il watch you do it. 

devil is in the details. and we dont know much other then what they said. and to sum up: 

we wana eliminate all the clothing options and make a much more limited, lackluster 4 peice system tied to bonuses.

pretty sure most people think thats a bad plan. XD

 
They haven't gotten to it yet so other than concept drawings very little time has been spent.

Maybe that is still "too much" though...? ;)

Speaking of too much time spent....I think all this conjecture and worry about something that Madmole has only given general conceptual information about is what there is too much of. Most people heard that 8 clothing slots are being reduced to 4 and stopped listening at that point as their blood pressure overwhelmed them.  We really need to wait and see how it plays and since the feature won't be coming in A20 it may very well be a year out still-- if it ends up being implemented at all.

Worrying only makes you suffer twice.
I've got a couple questions about it, do you know if it will only be replacing clothing? I believe i read somewhere about it replacing armor as well? Could've been incorrect but just wanted to verify. (I don't mind it getting changed).

Second, will skills remain somewhat the same? So that miner 69er will still give more wood, stone, and metals? Only making the mining set worth it if you care THAT much about the bonuses? It would be sh***y if it was forced to get intense bonuses.

Finally, will there be different sets for different items? I'm curious to know if we will have a set for every weapon type. I understand it's all concept and that's okay if you can't answer the questions, just some concerns and curiosity about the direction of some stuff.

 
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The pics above is what i am talking about. Bonus between 20 and 50%, you cant ignore that. Sure it doesnt force me to use ingamefeatures at all, i can skip whatever i want, there is even a option to play without zombies.

Just dont make a best in slot gameplay like many other games have and dont make players all wear the same sets. Its a small gap between so balanced its not even worth to change cloth and forcing switch outfit all the time.

Thats a big game decision, in nearly every game with setboni, this boni are the meta.

 
I've got a couple questions about it, do you know if it will only be replacing clothing? I believe i read somewhere about it replacing armor as well? Could've been incorrect but just wanted to verify. (I don't mind it getting changed).

Second, will skills remain somewhat the same? So that miner 69er will still give more wood, stone, and metals? Only making the mining set worth it if you care THAT much about the bonuses? It would be sh***y if it was forced to get intense bonuses.

Finally, will there be different sets for different items? I'm curious to know if we will have a set for every weapon type. I understand it's all concept and that's okay if you can't answer the questions, just some concerns and curiosity about the direction of some stuff.


Armor and clothing are integrated into the outfit.

I don't know what rebalancing of skills might occur with the introduction of the outfit bonuses.

I don't know how many different outfits there will be. Playless showed some of the released concepts. None of those have been added to the game yet

 
IMO some of the suggested bonuses shown above are of questionable use after a few in-game days of play even for a brand new player. Things that make me go

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But we'll see how/if it actually shakes out.

 
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