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question about the sounds.xml

Dauthiatull

New member
for each soundnode there is something like this

Code:
<AudioSource name="Sounds/AudioSource_Player"/>
which points to a location in an assets file

can this not use fille/folder paths to point to a wav file in the folder allowing adding sounds without messing around with asset files?

 
damn I need this

I hope it's changed soon because I just cannot tolerate the WAY TOO LOUD sounds of the powertools in the game without loowering the game volume. I need to keep it high or I cant hear some sounds

 
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