theFlu
Hunter
Repeated deaths via the survival challenge? Probably not; but should they not? It's a survival game after all... =)If my group already has difficulties with water, what would a group of newbies experience?
Repeated deaths via the survival challenge? Probably not; but should they not? It's a survival game after all... =)If my group already has difficulties with water, what would a group of newbies experience?
Repeated deaths via the survival challenge? Probably not; but should they not? It's a survival game after all... =)
Because it's unlikely - I don't really class a death-to-zombie as a "survival death", even if you were hindered by your lack of nutrition. Sure, at the extreme they intertwine, fighting with 0 sta regen is rather rough.Why not deaths?
I do expect freezing to death and starving to death being a part of a survival game. Once we start straying from that, we can call wow a survival game, you didn't get the right food buff and you died to the boss.. Neither valheim nor enshrouded play like "dedicated survival games"; I don't think they've been advertised as such either. Both are basically fantasy RPGs, utilizing cooking as a character progress mechanic.neither of those mentioned games has any survival-deaths. Are they suddenly not survival anymore?
From my own view, I am glad they are gone. Not because of any change to difficulty in getting water. But because they were a waste of space and I hated seeing them in almost everything I looted. I could have full stacks of them (I forget if that was 150 or 250) within a couple days. Then they just sat around, never getting used. We can now get the water we need without wasting space on empty stuff.
There are different game settings. I had problems with water on the PvE server.With how common it is to find water, I can't imagine anyone new having a problem with it either. I had 15+ water at the end of day 1, and I wasn't even looking for it.