Laz Man said:
I can understand why hearing the length of development can be perceived negatively. However, ask yourself this. What other game on the market is comparable? Really the only fully destructible open world game on the market that is bold enough to attempt mixing so many different game mechanic's.
The current Random World Generation POI/Tile tech. is way ahead of anything else I have seen out there.
The time in development is worth the wait IMO which I surmise why many don't mind it so much. That and we as customers are not being asked to pay for updates....
It is also worth mentioning 7d2d's gameplay encourages multiple playthroughs (e.g. adapt to changes each Alpha and see how long you can survive, etc.) which adds to the game's resilience over the years.
Well i think 7dtd don't have any comparable game because.... well making story, big enemy fights in voxel 3d game is very hard ( that's why there is no behemot) that's why it's easier to make game with limited destructible world - better graphic, AI, location balance etc. - so why to risk of using exploit by players , risk a lot about bugs if you can make something in conan style?
there is no race game similiar to BeamNG.drive - because any car company will give licence to use their cars.
Games similiar to minecraft is easier to make because... well fantasy worlds are easier to make it more unique - so in minecraft you have nether but in minecraft clone you can world with big sea with trees. But what could be done diffrent in 7dtd clone? not so much - maybe diffrent country, a little bit diffrent crafting system with perk points and design of zombies. B4B is good example for that - they wanted to make l4d2 clone but - this not possible because... it is hard to something good and to avoid copy - health system is bad because it have be diffrent that l4d2, desigin of enemies is bad because to looks diffrent that l4d2.
That's why there won't be any 7dtd similiar game - it's too risky.
1. setting - medieval setting would work only as made by TFP because it would be too similiar to 7dtd, Sci FI - could work but minecraft have sci fi mods so... why buy game if you have free alternative ( we can say that a lot of players have minecraft too)
2. number of players- to looks better it have to be singleplayer only but then it must have good lore + be cheaper that 7dtd to be consider for buyers , or have more that 8 players let say at least 32 players so min spec of pc will be highter that 7dtd.
3. long time of development
So 7dtd won't have rival because... it is
Maharin said:
Also, this game is HIGHLY moddable so expect a whole lot of mods to change every aspect of the game.
Well hard to say - after change mod location it can be problem
Minecraft was released to public in 2009. It gets significant content upgrades about once a year with new features. Why does "it's a new alpha" vs "it's release twentynine.fourteen" mean any thing?
Different but related topic: Skyrim was released Nov 2011 and its follow up game was at least "started" in some way(story, code, who knows what that means) a few years later but has been announced as being at least a few more years out. I would highly suspect that it's release timing will easily be on the timeline of 10+ years once it is finally released and this IS a AAA title! That last bit means it has a significantly higher budget and more people working directly on the game over a consistent time period vs 7d2d. Yea yea, I know Elder Scrolls 6 was "announced" in Jun 2018 and it's now 2022 so that's 5 years since announcement and LIKELY another 2-3 years before release, but I can pretty much guarantee Bethesda started some parts of the game 2-4 years before that announcement in 2018, so yea it will in some ways have been in development for 10+ years by the time it comes out. The difference here is that 7d2d was stated by a tiny team of developers(that has grown massively in the past 2 years) and gives you access to test and give feedback(that is sometimes ignored and sometimes is incorporated into the next release. I don't mean "ignored" in a negative light, it's just that some people want things that don't align with the developers vision)
Im sure if I dig deeply enough, I can find hundreds of others games that have been in development for 10+ years, AND the overwhelming majority of those typically have a larger development team for most of that time period(in comparison to 7d2d having a small team for much of that period). However unlike most of those games, 7d2d let's you pay a reduced price for early access to those games as they change over time.
at the end of the day, the op used game pass for it's express purpose, trying out a game they might ordinarily try with no cost to them. It seems it was not for them, but they never gave any insight on what they felt "was missing after 10 years of dev", nor what their expectation based on the description of the game was.
TES 6 wasn't made until this time because... it was pointeless because people still bought skyrim - so why make sequel if people still buy skyrim?