Tehnomaag
New member
Has anyone done an analysis on light vs heavy armor in a19 tier by tier?
If not in which XLM are the armor values stored? in the generic items one?
For background information on why I am asking for it - we have a 5 man game on a 4x4 km mostly desert with zombie speed increased to jog(day)/nightmare(night) and delete all EQ on death plus loot quantity reduced down to 30%. No loot respawn but there is two traders who can reset POI's with quests. Increased wilderness zombies x2 and increased horde size. With these settings death is not a question of "if" but "when". So I have to plan a build that can function basically naked with only low tier self-crafted eq even for higher game-stages. Armor is, obviously, pretty significant consideration because with these settings you are not outrunning some dangers (dire wolves, zombie dogs, vultures have a top speed higher than a player can sustain). Both cities are mostly wasteland/bombed on this map. Tier 1 (padded/scrap) is assumed to be the default armor level, Tier 2 is nice to have, but not standard (sewing kits are rare), Tier 3 is probably not going to happen consistently. Assume zero mods on armor - mods are nice to have but are kinda resource heavy/rare to be relied upon.
I have gone into STR for a start (for a club which can be made out of only 5 wood and baseball bat is 60 forged iron/3 duct tape/30 wood/3 leather) and after I have decent melee skills I'll branch out into AGI (for xbow and Magnum for ranged work, plus some stealth and parkour). Meaning both light and heavy armor perks are an option.
If not in which XLM are the armor values stored? in the generic items one?
For background information on why I am asking for it - we have a 5 man game on a 4x4 km mostly desert with zombie speed increased to jog(day)/nightmare(night) and delete all EQ on death plus loot quantity reduced down to 30%. No loot respawn but there is two traders who can reset POI's with quests. Increased wilderness zombies x2 and increased horde size. With these settings death is not a question of "if" but "when". So I have to plan a build that can function basically naked with only low tier self-crafted eq even for higher game-stages. Armor is, obviously, pretty significant consideration because with these settings you are not outrunning some dangers (dire wolves, zombie dogs, vultures have a top speed higher than a player can sustain). Both cities are mostly wasteland/bombed on this map. Tier 1 (padded/scrap) is assumed to be the default armor level, Tier 2 is nice to have, but not standard (sewing kits are rare), Tier 3 is probably not going to happen consistently. Assume zero mods on armor - mods are nice to have but are kinda resource heavy/rare to be relied upon.
I have gone into STR for a start (for a club which can be made out of only 5 wood and baseball bat is 60 forged iron/3 duct tape/30 wood/3 leather) and after I have decent melee skills I'll branch out into AGI (for xbow and Magnum for ranged work, plus some stealth and parkour). Meaning both light and heavy armor perks are an option.