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Quest.xml - Send Player to Specific POI????

Malacay2k11

New member
While looking through the whole quest.xml i found just 2 types of Keys, to send Players to POI, which are

<objective type="RandomPOIGoto">

and

<objective type="ClosestPOIGoto">

Is there a way, to send Players to a specific POI / Prefab ?

Would be cool to say ppl inside of a quest "Hey we need some Water from the Watertower" and send ppl to the "oldwest_watertower" prefab to keep the "Quest item" from there to finish the Quest.

so if is possible to send ppl to Prefabs/POIs a Answer would be nice :)

 
Maybe try adding an ID to either the Goto objective type or nearest POI objective type, like id="oldwest_watertower"

 
I did working a bit with some things, bot got rng errors:

like " http://prntscr.com/ndcdrt "

thats is what i found to work with:

XVKFcvcDRomZysHmmW-haw.png


As you see: Inside of the PREFAB xml of the "Settlement_trader_03.xml" there is a property called "QuestTags" with the Value "trader".

this value get requested by the "Quest.xml" inside of the Quest "White River Citizen 1 - Journey to Settlement", and it works fine.

now i tried this to copy for my own useage:

UdMly1_qSQKr5UYDdCcQlA.png


But i got the error which said: "The Value inside of my prefab xml dont exists or isn't found... where do i need to put the tag too?

 
Short answer: You can't.

Long answer: Values for the QuestTags property are hard coded in the DLL and we can't just make some of our own. The list of tags are as follows.

Code:
none
quest
trader
clear
fetch
hidden_cache
In my own testing, I tried using Quest and Trader on my prefabs. Using ClosestPOI always just sent me back to the trader.

 
oh there's a type of quest that goes to specific coordinates if you look into the code... i forgot the property though

 
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