meilodasreh
New member
A "deliver package" quest type would be nice, similar to the "fetch" type we already know, but with an additional "twist".
"Deliver" could work like:
You'd get the "package" from the trader and have to take it to a poi, where you'd have to fight your way to another NPC and deliver it.
The NPC gives you a reward (maybe also chance to trade stuff), but this wouldn't be the end of it, but instead a squad of bandits would spawn (they're after the "package" too), and you'd have to fight your way back out (maybe also having the NPC follow you and you must protect him until the location is cleared of the bandit threat.)
This type of quest would be a convenient choice when you want to go to a certain direction anyway, but not want to return any time soon (which you have to when choosing a fetch quest because the damn satchel is stuck in your inventory the whole time)...and of course for the reward.
Instead you'd have the opportunity to get the reward "on the way", plus the opportunity to have that "one-time-trader" (the NPC) where maybe else none would be in the vicinity.
I think that would be a nice addition to the quest types we already have, and also help smoothing "quest grinding" because it reduces traveling back and forth.
"Deliver" could work like:
You'd get the "package" from the trader and have to take it to a poi, where you'd have to fight your way to another NPC and deliver it.
The NPC gives you a reward (maybe also chance to trade stuff), but this wouldn't be the end of it, but instead a squad of bandits would spawn (they're after the "package" too), and you'd have to fight your way back out (maybe also having the NPC follow you and you must protect him until the location is cleared of the bandit threat.)
This type of quest would be a convenient choice when you want to go to a certain direction anyway, but not want to return any time soon (which you have to when choosing a fetch quest because the damn satchel is stuck in your inventory the whole time)...and of course for the reward.
Instead you'd have the opportunity to get the reward "on the way", plus the opportunity to have that "one-time-trader" (the NPC) where maybe else none would be in the vicinity.
I think that would be a nice addition to the quest types we already have, and also help smoothing "quest grinding" because it reduces traveling back and forth.