The biggest issues so far I have with quest system, and the suggestions I would like to make are relatively small but would be considerate improvement in the questing experience.
First issue is that sometimes two traders can send you to loot/clear the same spot. This creates a conflict of sorts. If you start the quest, clear the place and then walk outside, the quest icon is still there though you can now hand in one of the quests. When trying to then start the second quest for a re-clear, you get the message that the quest cannot be done right now. I end up having to remove the quest from the list and go to the trader again to pick up something different. I've learned since to try to watch out where the traders send me as soon as they give me a quest, and then drop it immediately if there is a conflict, but it would be a good idea if traders were made so that different traders cannot send you to exact same spot to clear.
Second issue is related. It would be nice if there was an indication on the quest about who you got it from. Maybe I am missing it somehow, but I cannot find any description of which trader gave me which quest. Once you've visiting 3 traders and above, this can get very confusing.
Third issue is regarding the quest ending. Many times I would get so caught up in clearing the place and fighting, that I would dump my loot in my transport, and start driving away just to get a quest failed message because I completely forgot either to clear completely (or thought I did) or to pick up loot needed for quest. Instead of immediate fail at certain distance from the quest, it would be much appreciated if there was a warning pop-up first. Something like "Are you sure you're ready to abandon this quest?", giving me the chance to turn around.
Finally, I've started trying to put down the chest near the quest area, to store all the extra stuff I may be carrying but do not have space to dump at the moment, though the quest is on the way and I'd like it cleared. Problem is of course, that as soon as you start the quest, and as the quest area limits aren't marked, all the area is reset and the chest (and all its contents -.-) are then immediately gone as well. It would be nice if there was an exception made for player chests for this reset. Or at least if there was an option to mark the reset area so we know how far is safe distance to place the chest.
Thanks for the read, if anyone ends up reading this.
First issue is that sometimes two traders can send you to loot/clear the same spot. This creates a conflict of sorts. If you start the quest, clear the place and then walk outside, the quest icon is still there though you can now hand in one of the quests. When trying to then start the second quest for a re-clear, you get the message that the quest cannot be done right now. I end up having to remove the quest from the list and go to the trader again to pick up something different. I've learned since to try to watch out where the traders send me as soon as they give me a quest, and then drop it immediately if there is a conflict, but it would be a good idea if traders were made so that different traders cannot send you to exact same spot to clear.
Second issue is related. It would be nice if there was an indication on the quest about who you got it from. Maybe I am missing it somehow, but I cannot find any description of which trader gave me which quest. Once you've visiting 3 traders and above, this can get very confusing.
Third issue is regarding the quest ending. Many times I would get so caught up in clearing the place and fighting, that I would dump my loot in my transport, and start driving away just to get a quest failed message because I completely forgot either to clear completely (or thought I did) or to pick up loot needed for quest. Instead of immediate fail at certain distance from the quest, it would be much appreciated if there was a warning pop-up first. Something like "Are you sure you're ready to abandon this quest?", giving me the chance to turn around.
Finally, I've started trying to put down the chest near the quest area, to store all the extra stuff I may be carrying but do not have space to dump at the moment, though the quest is on the way and I'd like it cleared. Problem is of course, that as soon as you start the quest, and as the quest area limits aren't marked, all the area is reset and the chest (and all its contents -.-) are then immediately gone as well. It would be nice if there was an exception made for player chests for this reset. Or at least if there was an option to mark the reset area so we know how far is safe distance to place the chest.
Thanks for the read, if anyone ends up reading this.