The Quest to clear an area was my favourite but I noticed the higher tier ones are extremely slow to complete. Even in A19, the latest build using the new waypoint system on the compass still doesn't show where exactly the zeds are, only the ones that have woken up . It's more so the larger structures that i'm spending hours in trying to find the last few zeds that are hiding. I should be able to walk in, shoot up the place and wake everyone up on that floor. I understand the sleeper zeds are there to scare you when you get close, which is nice, but why not have them not count towards the quest and just have that building overrun by a horde of zeds that are marked on your compass. It's your job to clear them out. The sleepers are just an added difficulty that don't have to all be eliminated.
But yea the bigger factories that has multiple floors have become too long to clear out, it's like playing hide and seek.
Sneaking can always be an option when you first enter but once you feel like you combed through the place, i'm spending more time looking for the stragglers than I am having fun killing zeds. A19 did improve though to at least show you where the zeds are awake.
I hope this can be looked into.
But yea the bigger factories that has multiple floors have become too long to clear out, it's like playing hide and seek.
Sneaking can always be an option when you first enter but once you feel like you combed through the place, i'm spending more time looking for the stragglers than I am having fun killing zeds. A19 did improve though to at least show you where the zeds are awake.
I hope this can be looked into.
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