QOL Suggestions

Zenpo

New member
1. Please scale the map up to full screen for those of us with higher resolution monitors. On QHD the map is far too small.

2. Please give us a search function for inventory and storage. I spend way too much time scanning for the right icon.

3. Please make the mine markers a bit larger. Those little tiny colored squares are barely visible. This isn't completely related to #1 because even when I zoom in to max they seem to be barely 1 pixel in size.

 
I got a few as well 

Bullet casing and bullets cost the same (2 brass and lead) 

Bags of charcoal can be found in stores and stuff 

Water pump. A high tier version of the dew Collector. It gets 5 per unit. 

More hostile wildlife in the forest.  Coyotes and rarely wolves 

Zombie hordes can spawn more special zombies. Like mutated zombies with hazmat, demo and solders 

Zombie spawn % setting in the menu 

Augers and chainsaws deal more damage 

Boiled eggs is now scrambled eggs 

Burning zombies and mutated spawn in screamer, blood moons and wandering hordes 

 
I got a few as well 
Those aren't QoL but gameplay suggestions. ;)  Zenpo's aren't exactly QoL suggestions with the exception of no. 2, either, but accessibility related and would help those with visual impairments significantly. TFP might want to pay special attention to Zenpo's. (There's still no epileptic warning/disclaimer on the splash screen, either. There are blinking and flashing lights in the game. Not a lot, but I've seen a few that might induce an epileptic seizure.)

"QoL" suggestions, e.g. crafting from containers, are likely to receive a hard pass from TFP in the base game. Survival games generally don't include them. I get the distinct impression developers of survival games think making your real life miserable = challenge. ;)  Ergo, the only function added to containers in Subnautica was moving items back and forth between them and player inventory. (You can't actually interact with items while in a container menu in Subnautica, e.g. eat something you've highlighted while in the container menu.) TFP have the upper hand on most when it comes to QoL features in their survival game. At least, there are generally five actions that be performed on an item in the inventory menu, for example, thank God. (And TFP.)

 
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Don't be a troll please.
It is a valid point.  Organizing your storage will make it far easier to find things.  There are also sort buttons that keep things in order.  Still, it's not a bad option to have a search box.

 
I already organize and constantly re-sort. Even then there's a lot of stuff to look through. Having tabs or a filter for the type of item (food, healing, weapons, etc.)  would help.

 
Having tabs or a filter for the type of item (food, healing, weapons, etc.)  would help.
Is honey an antibiotic or is it a food or maybe an ingredient? Is a radiator a source of brass or a component for creating mods? Is acid a component for creating mods or is it an ingredient for creating food?

In the inventory there is a button "put into the container what is in it". It is enough for me so that I do not have to figure out what I have accumulated while I was walking outside the house. I put my hand in the box, pressed it twice, closed the box. And in the boxes I store everything according to the criteria I need.

 
Just starting here on PS5 and the first suggestion is improve sound. Not adding more effects but optimize 3D sound for headset.

 
Boiled eggs is now scrambled eggs 
This should definitely be implemented. Boiling 1 egg with a whole jar of water is so wasteful for such little food. No one would do this in a real world survival situation. Or give me back the water. No one would pour it out. It's sterile. Let us drink it.

 
Here is something that may help, with one request, until a better
option is available. On pc go to the command bar on the lower
left. Type magni it will bring up the option for Microsoft magnifier.

Things to remember, the map is a low resolution image so setting
magnification too high will blur it greatly. It can be turned
on and off while in-game by holding the left ctrl key and tapping
esc or hitting the x to close. This brings up the command bar. When
on its always on top so you can move it to the opened map for convenience.
I tested at 300% and it was big enough that I had to scroll around my
screen to see the zoomed image. After use put it to 100% and minimize, It
will be ready for the next ctrl esc use.

I just tested it.

 
Augers and chainsaws deal more damage and gain even more not 20% but like 40% and increase damage by like 20% 

Able to select what tier of building you wanna upgrade too but if you upgrade it it adds the hp from the other block

So if you do wood 500 and stone. 1500. It gives 2000

Ranger gloves give bonus meat harvest instead 

Upgradeable crop plots. 

Higher tier repair tools repair more for less faster 

Able to put tube exterior on the lever action.   Adds 3 extra rounds 

 
That is just a silly nerf that is artificial. At least keep it consistent with reality. Why boil the water again?
Cuz the chicken didn't wipe his behind?
The whole mechanic is a bit artifical, just cooking water is not not enough to make it potable water in a zombie world. Cooking eggs in murky water makes more sense tbf but cooking only 1 egg in the same water does not make sense indeed.

 
Oh another 

Steroids increase melee damage by 10% and block damage by 10 that way its more handy late game 

Herbal vitamins with hobs, mushrooms, nitrate and coal. 

Able to make glue with corn meal..need 5 and some water 

Spot lights can be placed upside down 

 
Here's the biggest one....make the color of shale nodes on the map more distinct from the color of the sand. 

Also, what are these black marks that aren't coal? Trees? Cars? Only coal should be black.

 
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