PvE vs PvE vs Land Claim Block interaction

palanolho

Refugee
I think it would be good to have an explicit PvP vs PvE setting to make the settings simpler to manage or at least an option to manage what i'm about to highlight.

At the moment, each player can place a Land Claim Block (LCB) and he has full control over placing, interacting and picking up stuff inside the LCB.
Allied/party players can also place and interact with stuff inside the LCB. SO far so good.

The problem is the Pickup of workbenches. The owner of the LCB can pick up, for example, a forge to move it to another place; however, allies/party members cannot. If we think on a coop gameplay, players are all cooperating together and different players may do different things (one may like to build, the other to gather resources, the other to explore the PIOs, etc...) and not having the ability for all players to be able to pickup benches and so on makes it difficult (for no reason) since you need to wait for that particular player to be online and you need to ask him to move it to the desired place or store it so that some other player can place it later.

It would be ideal for all players ion a co-op gameplay to be able to pickup workbenches and so on. In a PvE server, that would be easy; everyone would be able to pickup anything, on a PvP it would probably require a "allow allies or party members to pick-up things inside LCB" or something like that.
thank you
 
I think it would be good to have an explicit PvP vs PvE setting to make the settings simpler to manage or at least an option to manage what i'm about to highlight.

At the moment, each player can place a Land Claim Block (LCB) and he has full control over placing, interacting and picking up stuff inside the LCB.
Allied/party players can also place and interact with stuff inside the LCB. SO far so good.

The problem is the Pickup of workbenches. The owner of the LCB can pick up, for example, a forge to move it to another place; however, allies/party members cannot. If we think on a coop gameplay, players are all cooperating together and different players may do different things (one may like to build, the other to gather resources, the other to explore the PIOs, etc...) and not having the ability for all players to be able to pickup benches and so on makes it difficult (for no reason) since you need to wait for that particular player to be online and you need to ask him to move it to the desired place or store it so that some other player can place it later.

It would be ideal for all players ion a co-op gameplay to be able to pickup workbenches and so on. In a PvE server, that would be easy; everyone would be able to pickup anything, on a PvP it would probably require a "allow allies or party members to pick-up things inside LCB" or something like that.
thank you
I think allowing allies (not party members) to pick up stuff in a land claim would be fine. But it's not really a serious issue. Just break the land claim block and place your own if that person isn't around. Besides, how often are you really moving workstations around? It does happen, but it shouldn't happen often. At least not unless you aren't planning where to put them and just drop them anywhere. If it's just to get the place workstation challenge completed, then that's a good reason.

I also wouldn't be opposed to party members getting the challenge completed for placing workstations when someone else in the party places one.

As far as your thoughts regarding PvE servers and letting anyone pick stuff up... just because it isn't PvP doesn't mean everyone joining a server will be "nice" and leave your stuff alone. There are a lot of people out there who want to mess up other people's games because they think it's funny. It should absolutely not be allowed for everyone to pick stuff up.
 
The problem is the Pickup of workbenches. The owner of the LCB can pick up, for example, a forge to move it to another place; however, allies/party members cannot.

...

It would be ideal for all players ion a co-op gameplay to be able to pickup workbenches and so on. In a PvE server, that would be easy; everyone would be able to pickup anything, on a PvP it would probably require a "allow allies or party members to pick-up things inside LCB" or something like that.

The approach we're using on my server, which is PvE, is that we don't put down an LCB unless we want to move something. Then we destroy the LCB when we're done.

Like you, I'd almost like to suggest that a player and their allies just be able to pickup things like workbenches regardless of an LCB, but I haven't thought through all of the variations of the game and there might be a bad case in there.

This server is a small group of friends, so there aren't really strangers, so to speak.
 
That's a good point as well. You don't NEED an LCB at all except when moving things if you're playing PvE. So just not using one except to move things is a good option.
 
we have have been building my base in a couple of way nad due to that, we have been moving things around A LOT.
I understand that this may be irrelevant for single players and for people who don't really build much, but it's very useful for people like myself xD

Now... you said something interesting regarding LCB ... what is the point/reason for the LCB then? I thought it was so that we can place stuff and interact with it ?
 
Now... you said something interesting regarding LCB ... what is the point/reason for the LCB then? I thought it was so that we can place stuff and interact with it ?

I thought it was to make your blocks harder for your enemies, or untrusted players, to destroy.
 
we have have been building my base in a couple of way nad due to that, we have been moving things around A LOT.
I understand that this may be irrelevant for single players and for people who don't really build much, but it's very useful for people like myself xD

Now... you said something interesting regarding LCB ... what is the point/reason for the LCB then? I thought it was so that we can place stuff and interact with it ?
For solo or co-op, the only real benefit is to allow picking things up. You can place things and interact with them without a land claim. For example, in the past, I've made small storage "sheds" near traders around the map to allow dropping stuff off from quests at the trader until I am ready to bring it back to my base and never use land claims for that. For PVP or on servers where you can't trust other players to leave your stuff alone, it prevents people from building at your base if they aren't allies or in your party and it makes it harder to destroy things at your base IIRC, though that really doesn't matter too much since it's still easy to do so. There is also at least one game option related to block damage inside a land claim as well as a book that increases your damage inside a land claim.

But generally speaking, if you're playing solo or with friends, you don't need one at all except to move stuff around and you can keep breaking and replacing it or just place it and remove it. Either way works fine. But it still doesn't mean they can't make it possible, perhaps as a sandbox option, to allow allies to move things in your land claim. I wouldn't allow party members as that can still lead to problems, but if you allow allies and only add people you trust as allies, it would work well.
 
Unless it has changed, LCB will prevent sleeper respawn in claimed POIs. I always use one in SP, and I often turn on the big green wall for a couple of days until I get my bearings. There is no downside.
 
Unless it has changed, LCB will prevent sleeper respawn in claimed POIs. I always use one in SP, and I often turn on the big green wall for a couple of days until I get my bearings. There is no downside.
Oh, right. I forgot about that sleepers and spawns. So yeah, in a POI, that's important. And it may be worth it for biome spawns anywhere else. But you can still break it and replace it whenever needed.
 
Unless it has changed, LCB will prevent sleeper respawn in claimed POIs. I always use one in SP, and I often turn on the big green wall for a couple of days until I get my bearings. There is no downside.

I thought it was bedrolls that blocked sleeper respawns.

I believe either a bedroll or LCB will prevent a trader from handing out a mission to a claimed POI.
 
I thought it was bedrolls that blocked sleeper respawns.

I believe either a bedroll or LCB will prevent a trader from handing out a mission to a claimed POI.
Pretty sure bedrolls do as well, but they have limited range. I never remember the exact information on which spawns are blocked by LCB and which by bedroll. But I'm almost positive LCB block POI sleeper spawns after the spawns are cleared.
 
Pretty sure bedrolls do as well, but they have limited range. I never remember the exact information on which spawns are blocked by LCB and which by bedroll. But I'm almost positive LCB block POI sleeper spawns after the spawns are cleared.

Like LCBs, the bedroll radius is configurable. I seem to recall on my server an LCB is 31 blocks and a bedroll is 41. Also, bedrolls for a party can overlap, where as LCBs cannot.
 
I just checked in-game. Both Bedroll and LCB have "prevent respawn" in the item description without specifying respawn type. I think these descriptions are new, but it has been a while since I looked.
 
As an aside, I know in the past I have suggested that an LCB have the option of conforming to a POI's boundaries rather than a radius from where the LCB is placed.

I find it frustrating to claim only part of a POI. I also find it frustrating to try and guess where the middle of a POI is to get the LCB's placement right. Then it is also frustrating if the LCB's radius takes a neighboring POI out of play because it overlaps with that's POI's bounds. You lose a quest-able location and a location for a friend's base.
 
I just checked in-game. Both Bedroll and LCB have "prevent respawn" in the item description without specifying respawn type. I think these descriptions are new, but it has been a while since I looked.
I think the only spawn that would be called a respawn is the POI sleeper spawns. Biome spawns are random in location, so wouldn't be respawns, and horde spawns wouldn't make sense to call respawns.

As an aside, I know in the past I have suggested that an LCB have the option of conforming to a POI's boundaries rather than a radius from where the LCB is placed.

I find it frustrating to claim only part of a POI. I also find it frustrating to try and guess where the middle of a POI is to get the LCB's placement right. Then it is also frustrating if the LCB's radius takes a neighboring POI out of play because it overlaps with that's POI's bounds. You lose a quest-able location and a location for a friend's base.
Yeah, that can be an issue. Of course, I also like my current base in a residential POI that happens to have a community farm tier 0 POI right behind it and I have my LCB covering most of both. Not that I have any reason to move anything in the farm area where I'm growing all my crops, of course. Though I did have a sleeper spawn (I'm assuming) inside the shed there that I had a door on, so the LCB apparently doesn't cover that one location where it would actually be of benefit. Heh.
 
I just checked in-game. Both Bedroll and LCB have "prevent respawn" in the item description without specifying respawn type. I think these descriptions are new, but it has been a while since I looked.

The bedroll says "prevents zombies spawning near", not respawns. The last I knew it was supposed to prevent any spawns in vicinity, including biome spawn, so that you don't die - respawn - die again.

If I recall, there was a brief time when the LCB description included a mention of biome spawns. It might have been 1.0 experimental. I asked about this because I found it wasn't working as described. I can't seem to find my post though so don't remember the details. I haven't done any testing in 3 yet, but in 2.x they only prevented POI sleeper respawns. Biome spawns would occur even inside POI boundaries with LCB.
 
I should have said spawn, not respawn. But if Bedroll "prevents zombies spawning near", that would include respawns, would it not?
 
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