ErrorNull
Refugee
Hello. I'm trying to better understand the various zombie handItems that are defined in ITEMS.XML. I see two attributes called ModSlots and EntityDmage that frequently appear. Anyone have some info on what they do or how they impact the zombies' attacks?
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="EntityDamage" operation="base_set" value="10"/>
These attributes have many different values when it comes to tools and weapons, which makes sense. But, for the zombie handItems, these values don't seem to differ and typically are zero and 10, respectively.
If a create a new handItem, can I leave those out? Any clarification much appreciated.
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="EntityDamage" operation="base_set" value="10"/>
These attributes have many different values when it comes to tools and weapons, which makes sense. But, for the zombie handItems, these values don't seem to differ and typically are zero and 10, respectively.
If a create a new handItem, can I leave those out? Any clarification much appreciated.
Last edited by a moderator: