Idk if anyone is looking, but the a20 version of Purgatory is not server-side, and is still in development but getting closer to release. If you want to check it out now, it's definitely at a playable state and mostly in need of endgame items tweaks, a few endgame entities need finished still, and some new ideas i have planned still need to be written.
In the a20 version you will have to manage sleepiness, stress, wellness, nutrition, as well as the normal food and water, health and stamina. There are 17 material progression stages for building, and most stages downgrade to the one before them. Meaning your bases have much more defense than they do in vanilla, but some zombies and other entities are strong against different building materials. There are more than 100 new zombies, fantasy creatures, and NPCs. Not all NPC's are hireable, but some are. There's even a small white fox companion NPC you can hire for 10 raw meat if you find it. And the vanilla zombies have all had purgatory specific tweaks, including becoming supercharged on horde nights.
I have added some teleport spells, as well as integrated Alchemy from BadPoly for the potions and ores. Loot is still plentiful, but backpack space is harder to unlock than in a19.
Also incorporated Tactical Action Tristam Edition, as well as over 250 other mods to create a truly unique new playthrough experience despite the familiar looking pieces. Many new zombie, vehicle, and item models used this time around. Gaining classes no longer grants perk points like it did in a19 to prevent the cheesing of the leveling system. Dying also now resets your character back to level 1 and removes all perks and books read. As a counterpoint, most books are not destroyed when read, unless you open them from the hotbar with right click action, which grants you a perk point and destroys the book rather than granting the benefits of reading the book. If playing multiplayer, there is a Patch Modlet in the 0-archive-disable mod folder which you will need to move up one folder level to sit with the other mods. This is because sleeping speeds up the passage of time, which is a problem when playing MP. Iceburg71's proper repair kits is in use, and vanilla repair kits have had their repair amounts greatly reduced as that makes repairing the tactical action weapons sufficiently costly to counter their super high durability and other improved stats. Curse of Anubis mod is integrated mechanically and storywise as best as i could so far. I've also implemented new spawning mechanics that i created to make the environment more alive and deadly to you, as well as leveraged Fillunderscore's improved hordes, and adapted Khaine's dangerous cities and Boids infinite hordes to completely alter the flow of non poi zombies into player experience at random intervals and at rates and numbers you may not be ready to deal with at any given moment. Gamestaging all of that has been a challenge but i believe it's getting really close to where i want it to be, and the important gamestage changes relevant to spawning will happen at 50, 125, and 250 so far. Max level has been set to 99k but I also set the rate of increasing XP cost per level to be adjusted to make early levels easy to go through and everything above 50 to be harder than it is in vanilla.
So if after reading that wall of text you still want to check it out. Download it here for use with a20.4 7d2d:
V0.88 Purgatory Overhaul Mod Collection
Also if you find any bugs, it's quicker to join my discord and submit them in the #purgatory-bugs channel to get help resolving the issue. You can find the link in the main menu and in the pause menu while in game. Instructions for install are in the zip file.