PC Punch after placing object and more

skullpoker

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For instance, planting the last seed from a belt slot is followed by a power punch. If you don't look up fast enough you punch the seed.

Forge timer and non-smelt errors are still in game.

Trader Jen has the hottest voice.

Camera occasionally jumps to the top of a tree while riding bicycle.

Shotgun shows up with no recipe, and can't build Table Saw at Advanced Engineering 3 so no Chemistry Station.

And then there's this thing.20181125190040_1.jpg

 
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For instance, planting the last seed from a belt slot is followed by a power punch. If you don't look up fast enough you punch the seed.
Been happening to me a lot. Mind the long presses. I've destroyed loot bags after cracking them with a power attack from the sledgehammer after using it to open the hidden area. Its pretty annoying.

Forge timer and non-smelt errors are still in game.
Still an experimental build. Give it time I suppose

Trader Jen has the hottest voice.
Known bug and listed in the patch notes, but still the creepiest thing in the game despite zombie closets and dungeon crawl POIs being full of ferals toward the end.

Camera occasionally jumps to the top of a tree while riding bicycle.
Seems to be happening on every vehicle I've tested so far (all but jeep) again, experimental build, so I imagine this will be high priority on their bug list since it has an effect on gameplay.

Shotgun shows up with no recipe, and can't build Table Saw at Advanced Engineering 3 so no Chemistry Station.
The Table Saw and Chem Station are known bugs, but not sure about the shotgun. First I'm hearing of it. For the tables, some people have found a way to mod them in (possibly removing the requirements in the xml file), but I personally just spawned one from the creative menu and to be honest about it, dropped the materials required on the ground. That way I don't feel like I cheated.

And then there's this thing.View attachment 25734
Ah, the old loot crate helper blocks. Those are supposed to be to generate a loot crate in a random gen world. Seems the code got a little confused and never converted that to an appropriate loot crate upon POI creation. Again, experimental. I really hope to see less of that upon full release.

 
Code:
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
			tags="workbench,generatorbank,electricwirerelay,switch,ceilingLight01_player,switch,gunCrossbow,armorMiningHelmet"/>
The tableSaw is missing here so I'm adding it and trying it out.

 
Heh, happy to know I'm not alone in my addiction to punching :playful:

If I place anything, I immediately punch it *rolls eyes at self*

 
Code:
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
			tags="workbench,generatorbank,electricwirerelay,switch,ceilingLight01_player,switch,gunCrossbow,armorMiningHelmet"/>
The tableSaw is missing here so I'm adding it and trying it out.
Worked great. Now to add the Chemistry Station to Yeah, Science in progression.xml and Exploding Bolts to YSrank2

 
Happens every time to me. Place an object, autopunch it and have to repair it... It's infuriating.... And yeah, female traders with guy voices. Gotta admit, it made me surprised the first time I heard it.

 
Seems like the punch only happens on the last item of a stack, or if I place a single item.

If I place 4 wooden frames for example, the punch only happens on the last frame.

Another bug I ran into is clay. Some recipes call for clay (I don't remember which ones off hand), but I only have clay soil, even my forge only makes clay soil.

- P

 
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