Shocked zombies cannot attack in A19 as it literally stun locks them for the duration of the shock. Which when combined with the strong damage over time that ignores game difficulty easily makes it way stronger then knock down. Note game difficulty has no effect on zombie hit points and instead applies a hidden buff/debuff on all player attacks to raise or lower damage dealt. So at insane you only do a quarter of your damage to zombies but bleed, shock, and fire still do the same damage regardless.
Stun Baton is my main melee weapon now as a result and it is insanely over powered. Especially with Tech Junkie 6 that give you a 25% charge chance on normal attacks and 50% for power attacks. Which makes it trivial to completely nullify multiple zombies and to quickly face tank zombie bears with out needing to move a inch or any risk of getting attacked.
yeah keep telling that to baton user who commonly get punched by zombie in their shaky seizure .. it locks them in place and they wont make any attack animation int heir dance but you can still get hit if you stand close all what shock does is
-90% to walk /run/sneaked speed and -90% to jump heigh
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.9,0" duration="0,4.3"/>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.9,0" duration="0,4.3"/>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.9,0" duration="0,4.3"/>
<passive_effect name="JumpStrength" operation="perc_subtract" value="0.9,0" duration="0,4.3"/>
batons are not realy competitive ... stat wise they belong to weak end of iron tier and shock damage is nowhere close to catching up clubs have significantly higher base damage if you do some math you realize that even with 100% shock uptime they lose to baseball bat steel club made things even worse
baton entity damage 10.8
baseball bat 19.2
steel club 26.2
around and around perked and moded baton need 7-8 seconds of shock damage to catch up single hit difference between steel club and baton .. making it noob friendly and easy to use ( shock helps if you struggle to dodge hits in melee)
but weak tutorial weapon you have to wait for a20 atleast since they plan stone and steel tier batons .. (they are mentioned in xml just disabled and with same stats as iron) but until that ..... they are fighting for title of weakest melee with knives
and yes shock damage ignore difficulty ... but its hilariously weak even perked .. compared to damage loss from hit itself
+ it doesnt benefit from anything as well shock tstay same ... base damage difference is multiplied by quality , random roll, mods, perk, magazine .... as well as its multiplied by flurry of blows ( more hits = more entity damage) unlike shocks that cannot be stacked .. not to mention compatibility with mods .. nowhere close to baton
nope you can only compare two weapons to clubs ... sledge and axe
axe = tool you carry anyway that can easily deal with any non green zombie perfect for people using firearms to save ammo
sledge = by far highest damage ... great aoe control with drawback in speed ( and stamina but thats negated mid-late game)