PS5 loot bags despawn in 5 or so minutes

Yegolev

Refugee
Version
2.5 b23
Platform
PS5
Since the 2.5 update on PS5, we have noticed that the loot bags despawn in much less time than the usual 20 minutes. We have not been able to time it yet but it feels close to 5 minutes. We set up the base with a killbox so that we can loot the bags during the blood moon and it's still not enough, due to the need for us to fight most of the time. The difficulty increase is great but we would like to have the bags stay around for the expected 20 minutes.
 
Reproduction Steps
Make small horde base.
Kills zombies in a tight space.
Observe loot bags drop during blood moon.
Observe loot bags despawn during the blood moon.

I'd submit logs if I knew how to get them off of the PS5.
Video unrelated. Friend me on PSN and I will show you the bag stuff.
Link to Logs
https://how-do-i-get-logs-from-ps5.org
Link to Screenshot/Video
https://www.youtube.com/watch?v=QnvmoGqvQ44
I'll tell you what we worked out. Typically we played with 3 people, and right after the 2.5 update we added a fourth and started a new world on my PS5 per usual. Due to the excess variables in this situation, we didn't have clear line of sight on the root cause. After some research, I changed the blood moon spawns per player from 8 to 6 and that seemed to fix it. Due to the chaos of a blood moon, we don't have good numbers but there were "more bags" once 0400 came.

I'd suggest if there is a problem, it would be that the engine is clearing loot bags from memory to load zombies. I don't know if you have your code written such that you can separate these memory allocations, so I'm not going to suggest anything wacky like rewriting that. Programming is hard even without considering feature roadmaps and such.

While we would enjoy more zombies, we are opting for keeping the loot bags.

This isn't a great test, but I rented a dedicated server and with four PS5 clients while blood moon spawns per play is set to 8, we have not had any issues with bags disappearing. In fact, bags seems to stay around for quite a while but we have not been able to time any despawns or test the overall behavior. Again, too many variables, but it certainly doesn't rule out the notion that zombies and bags share a memory pool.
Post automatically merged:

Oh, almost forgot: thanks for testing this. I really appreciate the attention.
 
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