konrax
Refugee
After playing the game for a bit, I think it would be really fitting to have experience based on what type of task you are doing implemented into the game. Also this system would work with the complete removal of level gates.
Give each set of skill types it's own progression bar, and when it levels players only get points to spend in those trees. This way you are leveling the *TYPES* of skills you are actually using.
For example, if you use your club all the time to kill zombies, your Strength EXP bar will go up, and when it levels you get points to spend ONLY on that skill tree. This way you aren't going to bash zombies with your club, and suddenly learn how to build a forge.
This change would need to have some more balancing around the available perks, and an adjustment to xp rewards for tasks you complete, but would give this game a much better feel that I think is currently missing.
Here are some examples:
Perception - Leveled when getting zombie kills (or players) with ranged weapons
Strength - Leveled when getting zombie kills (or players) with melee weapons
Fortitude - Farming, collecting resources, taking damage while wearing heavy armour
Agility - taking damage while wearing light armour (need to move some other tasks to this to make it more easily accessible)
Intelligence - crafting, and building
Looting - Should give a small amount of universal XP to all skills. I think it shouldn't be exclusive to Perception because guns are already very strong in 7 days and if anything looting should be equally advantageous to all builds.
Anyways let me know your thoughts if you think this would be a fun design change.
Give each set of skill types it's own progression bar, and when it levels players only get points to spend in those trees. This way you are leveling the *TYPES* of skills you are actually using.
For example, if you use your club all the time to kill zombies, your Strength EXP bar will go up, and when it levels you get points to spend ONLY on that skill tree. This way you aren't going to bash zombies with your club, and suddenly learn how to build a forge.
This change would need to have some more balancing around the available perks, and an adjustment to xp rewards for tasks you complete, but would give this game a much better feel that I think is currently missing.
Here are some examples:
Perception - Leveled when getting zombie kills (or players) with ranged weapons
Strength - Leveled when getting zombie kills (or players) with melee weapons
Fortitude - Farming, collecting resources, taking damage while wearing heavy armour
Agility - taking damage while wearing light armour (need to move some other tasks to this to make it more easily accessible)
Intelligence - crafting, and building
Looting - Should give a small amount of universal XP to all skills. I think it shouldn't be exclusive to Perception because guns are already very strong in 7 days and if anything looting should be equally advantageous to all builds.
Anyways let me know your thoughts if you think this would be a fun design change.