
Introduce a Base Core Defense mechanic by reworking the existing Land Claim Block (LCB) into a Core Block that acts as the heart of your base. On Horde Night, zombies will target this block instead of the player or each zombies when spawned in will have 1 objective. Destroy the core or the player. This way players can't cheese the AI. If the core is destroyed, your entire base — including loot, crafting stations, and power systems are lost. you're base basically blows up. This mechanic raises the stakes of base defense, eliminates cheese tactics, and creates more meaningful survival gameplay. Make a slight tweak so zombie don't stop spawning if you die on horde night

Right now:
"Cheese bases" that abuse AI pathing dominate.
Death during Horde Night has low impact; your base and loot are still safe.
Multiple land claims allow players to create fallback zones and bait zombies.
There's no real consequence for poor base design — survival becomes mechanical, not meaningful.


Your Land Claim Block becomes your Core Block — you only get one.
Your Core block also has upgrade paths giving the player more options on how they want to defend their base.
You can only build key structures (like storage, crafting stations, beds, generators, workbenches, etc.) within the boundaries of your active Core Block.
You can still build outside the core zone (ladders, pathways, traps, etc.), but not storage or vital utility blocks.
This ensures your base is centralized and meaningful — not spread across cheese setups.

Powers your base's integrity, electrical grid, and defensive systems.
If destroyed during Horde Night:
Base partially collapses or becomes unusable.
Storage is lost or destroyed.
You are forced to evacuate, rebuild, or relocate.
Respawn point is wiped or moved to a default location.

Current System:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Core Defense System
Unlimited LCBs → Easy cheese bases:::::::::::::::::::: One Core Block per player/team
Zombies chase player:::::::::::::::::::::::::::::::::::::::::::::::::::Zombies target Core Block directly
Base = invincible storage hub::::::::::::::::::::::::::::::::::Base = vulnerable, must be protected
Death = minor XP loss:::::::::::::::::::::::::::::::::::::::::::::::::Core loss = massive base setback
Building anywhere = exploits:::::::::::::::::::::::::::::::::::Only building core infrastructure inside LCB zone


Losing your base is a major consequence, not just an inconvenience.
Increases tension and forces planning for each Horde Night.

Players are rewarded for clever, resilient base layouts, not AI exploits.
Forces focus on centralized defense, fallback traps, and kill boxes.

Limiting essential builds to the LCB zone prevents decoy outposts or loot-splitting strategies that bypass Horde consequences.
🏚 Dynamic Progression
Players may need to move their base, scavenge lost materials, or establish temporary shelters after failure.
Encourages nomadic or modular gameplay.

Core Upgrades: Improve durability or expand build zone radius with high-tier materials.
Core Mods: Add shielding, meltdown delay, or decoy functionality.
Emergency Protocol: Core enters "critical" state on destruction, giving 60 seconds to grab what you can.
Server Setting Option: Core Defense mode toggle for players who want more challenge.

They Are Billions – Game over if command center is destroyed.
State of Decay – Base becomes the emotional and mechanical center of survival.
Valheim – High cost for base loss drives meaningful investment and defense.

Uses existing systems: LCB, building zones, zombie pathfinding, and base destruction.
Seamlessly integrates with multiplayer, PvE, and PvP playstyles.
Aligns with the game’s vision: “survive, scavenge, defend, rebuild.”

Transforming the Land Claim Block into a Core Block and enforcing its importance during Horde Night makes 7 Days to Die more tense, strategic, and rewarding. It creates real consequences for bad planning, discourages exploitative play, and deepens the emotional investment players have in their bases.
It’s no longer just about surviving the night — it’s about protecting what you’ve built, and being prepared to rise again if you fail.