Does anyone know if its possible to force a projectile to explode prior to impact? ... ive tried seven ways from Sunday to either re-cast the projectile (to timebomb, etc), and/or just added timebomb preferences to the custom projectile to no avail using various triggering action0/1 .. apparently the projectile class does not seem to recognize certain properties (which makes sense) ... I was hoping that after the life time expires to force it to explode if it didnt hit a block/entity in time .. but i dont see a trigger for expiration .. thanks for any pointers