nope its not immersive and no one ever said it is .... but if you want loot progression its a mustI freaking hate this argument. This argument has zero logical reasoning behind it. In what apocalypse would it make sense that a world that has maybe 5 or six survivors in it, somehow has a store clerk restocking absolutely every lootbox in existence? That's not a survival element. If a store had been picked clean by day 1, there wouldn't be anything good on day 50. Immersion suggests you don't find a disconnect between the in-game logic and real world logic. This line varies between players. I have trouble imagining that there's any immersion to be had in looking at a gamestage number to determine if you should loot a gun store or not.
loot have to respawn or world turn into more and more boring and empty every day until theres nothing to do ... most open world games use some respawn mechanic and its rarely immersive but gameplay>immersion
and with default 30 days respawning loot theres no reason to not loot anything gun store will yield usefull stuff even on day 1 soo why not loot it on both 1 and 31 instead waiting to 30 before you loot it
if you wanted be immersive there would be just simple containers with bad stuff and then boom gunsafe with all those high tier shotguns and rocket launchers unbreakable .. requiring lockpick skill you can get lets say on level 50+ would be that any different ? now you can atleast loot early stuff early llateš stuff late ... instead sadly watching safe with no means to crack it (and this is simply approach of most open world RPGs to enforce progression)
well looting matter if it givesd you any upgrade to your gear tier 5 stone shovel is far better than tier 2 stone shovel you have lot of people is just spoiled by previous alphas wherefirst thing after spawning and making wooden club was plundering working stiff tools / shotgun messiah shop and leaving with full iron/steel gear .. and bunch of gunsNobody wants an easy win. They just want looting to matter. The Fun Pimps aren't fostering new ideas in gameplay. They are forcing a more linear form of gameplay into an open world game. Every game prior to this was different based on loot. I rarely use shotguns but there were playthroughs built around them due to early game looting. That doesn't mean I found them on day 1, just that I found them before day 7. People used to have drop bases. Now nobody does. Nobody looted, so they changed progression to incentivize looting....that was a few alphas ago. Then this happens and they killed looting.
you can still loot advanced stuff now ... but with alot lower chance... and usually low quality .... insult for those folks demanding Q 4-6 steel on day 1 .. in fact loot progression is step in good way people just need time to get used to it
they just took chocolate from child and gave him normal food ... ofc it cries around
scavengers can find tier 4-6 "primitive" tools/weapons from day 1 crafters need quite high level to do them (6 impossible 5 = 7 str + 4x perk ) thats hmm lvl 13 with 100% focus on thatThere is no golden line. Crafting and looting will always step on each other's toes and you can not separate them.
Some things cannot be crafted to give players like me the incentive to loot. But until A19 the incentive to craft something was missing and with the new progress system this incentive has been created. According to the Fun Pimps' plan for A20, scavengers will have the option to find higher quality gear early in the game but they will have to take a risk.
crafting iron tools require forge+ workbench there crafters can catch up because tier 4+ iron tools commonly appear roughtly at day 14+ .. every advanced gun .. and correct me if iam wrong but steel tools as well require recipes + ofc parts ... so to craft them you have to be mix both of scavenger and crafter anyway
in a18 everyone just easily looted iron /steel tools ofter before even getting forge

.... people can hate me but i definitely see loot change as positive thing as farming first horde with tier 5 smg was awkward
maybe we should be finsing alot less completed tools / weapons in favor of parts required to make them
and ... iron tools should be locked behind parts(not rare ofc) too now they are easy to get once you have forge .. making basic tools obsolete in first days and creating huge gap between iron and steel tools ... in obtainability
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