Roland
Community Moderator
lol...trust me, there are still people power leveling in A19. "It" is still alive and well....Key word ''should be'' but its not ..
lol...trust me, there are still people power leveling in A19. "It" is still alive and well....Key word ''should be'' but its not ..
Nothing to do here with better or worseLiesel Weppen said:So the final question is: Why should the game be like you prefer it, but like I dislike? Are you any better than me?
Tnx u but I am aware all of thisKosmic Kerman said:The blunderbuss is good substitute early game. It's really powerful and you can keep using it to one-shot zombies well into mid-game. The double barrel has a chance to start dropping around gamestage (GS) 10. The double-barrel is also extremely powerful. I was one-shotting cops with a blue or purple DB on the Day 21 horde. The pump shotgun has a chance to drop starting around GS 49. If you really must have a pump shot gun early you can add it to your starting equipment or use the creative menu or if you don't want to start with it you can rush the Boomstick perk to 4 and scrap all of the double-barrels you find.
Well true. Btw I was kind of surprised yesterday when logging on the server and start getting improved loot like assault rifles, steel armors, etc instead of wood and scrap things .. Is my loot affected by all the players online? Cause it was like day 60ish with 7ppl online and few of them was over lvl 40ish ...Roland said:lol...trust me, there are still people power leveling in A19. "It" is still alive and well....
Loot is now tied to the gamestage, not the other way round.Now since gamestage is tied to loot I've noticed it rises much more slowly,
I understand what your saying but believe or not, not everyone plays a min/max style sort of game.I see a lot of talk about grinding and whether or not it is neccessary. Well as I see it its the way this game works now.
First, there is a time constraint in the 7th day horde - you need to prepare. What do you need for horde night? Ammunition, base building materials, healing items and good weapons.
Ok so how can you get this? You have several basic ways
This then creates one half of your gameplay loop, second being building your base. The balance of those activities will determine where the player will spend most of their time. If doing quests yield the best rewards, player will do those. If focusing on looting is better, thats what he will do etc. Imho the goal here is all of those activities should have their niches in what they provide, so there are different motivations to do them. For example exploration should yield advances in tech trees, trading to fill in the gaps, questing to provide directions to various PoIs, looting materials for crafting and crafting to actually make the good stuff.
- Looting PoIs
- Gathering
- Quests
- Crafting
The argument that nobody forces you to play a certain way is ... well look at it like this. We human are hardwired in a certain way. We like getting stuff and hate losing stuff. But we hate loosing stuff much more that we like getting stuff. So if you have several activities, that yield same resources but different quantities and qualities, we will view doing such activity as loss. This forces us to do the alternative, because even if the less lucrative activity is more fun, we view it is as loss. This happens over time, not immediately of course. Once the novelty is gonne people will always move to the most efficient way to do things. This is only magnified by the time constraint of 7th day horde.
I would like to subscribe to your newsletter.guardianangelmp said:t6 items should be craftable again.
<raises hand> I pay almost no attention to the things people are complaining about. It's an open world with zombies and interesting places to explore in it, things to build or destroy! With recognition of the fact that a horde will arrive in the next 6-8 days, I just roam around doing whatever strikes my fancy. Sometimes that is spending all day mining because I need ore. Sometimes it's doing a quest or two. Sometimes I'll go look for POIs I haven't seen before and explore them. Maybe just Netflix and chill back at base.I understand what your saying but believe or not, not everyone plays a min/max style sort of game.
Can we all agree that the Day 7 horde is nothing to really be urgent about? The only way the Day 7 horde could be even close to scary is if the player is power leveling and inflating their gamestage well beyond what would be considered normal levels for Day 7.First, there is a time constraint in the 7th day horde - you need to prepare. What do you need for horde night? Ammunition, base building materials, healing items and good weapons.
This is why I've always said the exp modifier game option is a noob trap.Can we all agree that the Day 7 horde is nothing to really be urgent about? The only way the Day 7 horde could be even close to scary is if the player is power leveling and inflating their gamestage well beyond what would be considered normal levels for Day 7.
I didn’t even consider that— and you are absolutely right. I ignore that option so completely I forget it’s even possible...lol.This is why I've always said the exp modifier game option is a noob trap.
I use it a lot. Same with day length. I play with whatever settings suit my mood at the time. I kind of love the fact that if I push the game, it pushes back. 300% with 2 hr days, the gamestage increases exponentially as the days tick by. It feels like a nice cushion, but I have to make use of the extra time and levels or I'll be getting a whoopin' sooner than I'm ready for. Also, you can still only loot so much in one day, so even though the GS is enabling you to get better stuff faster, it's still up to luck and RNG whether you'll actually get the stuff you want before you actually need to use it.I didn’t even consider that— and you are absolutely right. I ignore that option so completely I forget it’s even possible...lol.
What do you mean by min maxing?I understand what your saying but believe or not, not everyone plays a min/max style sort of game.
Some people play without using the traders for the extra challenge.
Some players play with bloodmoons turned off.
Some players play horde every night on insane difficutly.
And so on and so on.
One of the beauties of this game is its flexibility to play the game how you want it.
Imo, I think it's near impossible to make all tasks equal without make one or the other not fun in the process....
For players who play with a higher difficulty this is indeed the case. The difficulty setting no longer has any impact on the gamestage.It feels like game stage rises too slowly. In past alphas you can have a much higher gamestage in a shorter amount of time making the game harder more quickly, especially the 7th day.
It kind of sounds like you don't enjoy the early game, the mid game, or the late game. Why make the game easier if you are already bored at Day 22? Maybe you need to adjust the default settings to increase the challenge. In terms of "no motivation to explore POIs" in other cities, that's 100% on the player and not the game. It's fine if you don't enjoy exploration but that's an inherent part of the game. Not liking exploration is not the game's fault as you've described it.What I disliked: More or less all what I already wrote here. The game went something like this: I started and found trader. Tried the buried supplies q, because it was close. I almost died of boredom and also hunger. Luckily there was food in the cache so at least that. All other quests were more than 1km far so screw that, I went looting PoIs. I got quite lucky and on day 3 I found house with working workbench and chemistry station, so I made it my base. There I stayed for the remained of my playthrough, because I could not find schematics for the stations. Also gathering materials for the base was pain in the @%$*#! with bad tools and just few points in miner 69. So I just built super simple horde night base where I depleted whole horde by using explosives. Most of the game I just looted, because I figured - well I am perception build, so I ought to focus on looting, because thats my strength. Unfortunately, most PoIs are very crammed so using rifles and spears really suck for this kind of playstyle. I did ocassional quest here and there if it was within the city limits and thus unlocked the location of the second trader. By day 22 I had all the best weapons for perception build - q5 steel spear and sniper rifle (both crafted).
My observations
- No motivation to explore PoIs outside of my city
- I got discouraged by the game to build a base - schematics for crafting stations were too rare, gathering resources with bad tools was too boring and punishing by deplating food faster.
- There was almost no threat from zombies until ferals started to appear and by that time I had T3 weapons that I crafted, so they really are not much of a challenge either
- Ammo felt a bit too abundant, but that might be because I one shotted zombies with rifles and used explosives for horde night. At day 22 I had thousands of ammunition and had no real use for it.
- As perception build I had absolutely no problems with food at the end I had plenty to go around (mostly because I avoided mining)
Ah that explains it, I play with a group of friends on insane and we felt it was easier this patch than it had been, not even counting the increased ammo from drops and quests seemingly made it even more so. Thanks for the information!For players who play with a higher difficulty this is indeed the case. The difficulty setting no longer has any impact on the gamestage.
Likewise. Some worlds I play on 75% EXP gain (I only play on 90 minute days so I try to match the EXP gain that one would achieve on default), others as low as 50%, some default, and on occasion I might start off at default EXP gain to acquire my mining perks as fast as possible, and then I'll drop it down to 50%. Not once have I ever considered bringing it above default, and it is true, it is a noob trap.I didn’t even consider that— and you are absolutely right. I ignore that option so completely I forget it’s even possible...lol.