<buff name="buffenemy01">
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffenemy02"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="5" buff="buffenemy"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="5" buff="buffenemydegrade">
<requirement name="StatComparePercCurrentToMax" stat="health" operation="LTE" value=".5"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="buffenemy02">
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffenemy01"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="5" buff="buffenemy"/>
</effect_group>
</buff>
<buff name="buffenemy" name_key="buffenemy" tooltip_key="buffenemy" icon="ui_game_symbol_character" icon_color="0,0,128" icon_blink="true">
<stack_type value="replace"/>
<duration value="2"/>
<update_rate value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfDied" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="HealthMax1"/>
<requirement name="EntityTagCompare" tags="entity,zombie,walker"/>
</effect_group>
</buff>
<buff name="buffenemydegrade" name_key="buffenemydegrade" tooltip_key="buffenemydegrade" icon="ui_game_symbol_block_repair" icon_color="235,3,0" icon_blink="true">
<stack_type value="replace"/>
<duration value="15"/>
<effect_group>
<passive_effect name="DegradationPerUse" operation="base_set" value="25">
</passive_effect>
</effect_group>
</buff>
thats a copy of the banshee queen mod aura buff.
this is what i've been trying to do for a week, is to get a healthmax buff to the zombies depend on my player level or gamestage...
but i dont get it -.-
can anyone helps me here ?
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffenemy02"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="5" buff="buffenemy"/>
</effect_group>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="5" buff="buffenemydegrade">
<requirement name="StatComparePercCurrentToMax" stat="health" operation="LTE" value=".5"/>
</triggered_effect>
</effect_group>
</buff>
<buff name="buffenemy02">
<duration value=".25"/>
<effect_group>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffenemy01"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="positionAOE" range="5" buff="buffenemy"/>
</effect_group>
</buff>
<buff name="buffenemy" name_key="buffenemy" tooltip_key="buffenemy" icon="ui_game_symbol_character" icon_color="0,0,128" icon_blink="true">
<stack_type value="replace"/>
<duration value="2"/>
<update_rate value="1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfDied" action="AddBuff" buff="buffBurningZombie"/>
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="HealthMax1"/>
<requirement name="EntityTagCompare" tags="entity,zombie,walker"/>
</effect_group>
</buff>
<buff name="buffenemydegrade" name_key="buffenemydegrade" tooltip_key="buffenemydegrade" icon="ui_game_symbol_block_repair" icon_color="235,3,0" icon_blink="true">
<stack_type value="replace"/>
<duration value="15"/>
<effect_group>
<passive_effect name="DegradationPerUse" operation="base_set" value="25">
</passive_effect>
</effect_group>
</buff>
thats a copy of the banshee queen mod aura buff.
this is what i've been trying to do for a week, is to get a healthmax buff to the zombies depend on my player level or gamestage...
but i dont get it -.-
can anyone helps me here ?
Last edited by a moderator: