- Version
- dedicated server build 19002068
- Platform
- Linux
Hey,
I'm running a server using linuxgsm, and have been running a server without any changes (to the VM) for two weeks leading upto the stable release of 2.0
on build19002068 of the dedicated server. it seems to be crashing where it previously was working correctly.
There are a bunch of people who spent time on here so i'd love to get it back online.
and the game seems to idle here forever.

I'm running a server using linuxgsm, and have been running a server without any changes (to the VM) for two weeks leading upto the stable release of 2.0
on build19002068 of the dedicated server. it seems to be crashing where it previously was working correctly.
There are a bunch of people who spent time on here so i'd love to get it back online.
2025-07-03T06:10:39 47.674 INF Occlusion: Disabled
2025-07-03T06:10:39 47.689 INF Started thread ChunkRegeneration
2025-07-03T06:10:39 47.689 INF Started thread ChunkCalc
2025-07-03T06:10:39 47.689 INF Started thread ChunkMeshBake
2025-07-03T06:10:39 47.703 INF World.Load: EastTupotaCounty
2025-07-03T06:10:39 47.751 INF BloodMoon SetDay: day 120, last day 112, freq 5, range 4
2025-07-03T06:10:39 47.756 INF BloodMoon SetDay: day 115, last day 109, freq 5, range 4
FormatException: Illegal encoding for 7 bit encoded int
at PooledBinaryReader.Read7BitEncodedInt () [0x0002d] in <af5c5b133ba04bf0a43c7b53874047c0>:0
at PooledBinaryReader.ReadString () [0x00000] in <af5c5b133ba04bf0a43c7b53874047c0>:0
at SleeperVolume.Read (System.IO.BinaryReader _br) [0x000e1] in <af5c5b133ba04bf0a43c7b53874047c0>:0
at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <af5c5b133ba04bf0a43c7b53874047c0>:0
at World+<LoadWorld>d__62.MoveNext () [0x00410] in <af5c5b133ba04bf0a43c7b53874047c0>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <bbfcdb8e91a44ae79d53e845fd06b4b5>:0
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
and the game seems to idle here forever.

- Reproduction Steps
- start dedicated server using linuxgsm.
watch console... error
try to log into game. server is still initialising.
- Link to Logs
- https://justpaste.it/k0ktf
- Link to Screenshot/Video
- https://youtu.be/S1v23dwwt0o