• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Press <E> To Pick-up Wild Plants modlet!

You shouldn't be able to press E to pick up farmed crops because it's a completely different block to wild plants.
Wild plants are plantedPlant3Harvest and farming ones are plantedPlant3HarvestPlayer.

So as an example, mushrooms go plantedMushroom1, plantedMushroom2 and then plantedMushroom3HarvestPlayer if planted on a farm. The ones out in the wild are just plantedMushroom3Harvest.
Don`t know what too say, but when I look at my planted crops,when fully grown, it says E to pickup. i`ll do a screenshot when I get it game if I can.

Can`t do a screenshot as i just farmed my crops before logging off. Will have to wait for them to regrow.

 
Last edited by a moderator:
Thats because the plants you see in the world extend to the player plant

Code:
<block name="plantedPotato3Harvest">
<property name="Extends" value="cropsHarvestableMaster"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/>
<drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedPotato3HarvestPlayer">
<property name="Extends" value="plantedPotato3Harvest"/>
<property name="CustomIcon" value="plantedPotato1"/>
<property name="CreativeMode" value="None"/>
<drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest"/>
<property name="DowngradeBlock" value="plantedPotato1"/>
</block>
so Adding "E" to pick up to the first entry actually forces it to extend to the Player version.

 
Thats because the plants you see in the world extend to the player plant

Code:
<block name="plantedPotato3Harvest">
<property name="Extends" value="cropsHarvestableMaster"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/>
<drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedPotato3HarvestPlayer">
<property name="Extends" value="plantedPotato3Harvest"/>
<property name="CustomIcon" value="plantedPotato1"/>
<property name="CreativeMode" value="None"/>
<drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest"/>
<property name="DowngradeBlock" value="plantedPotato1"/>
</block>
so Adding "E" to pick up to the first entry actually forces it to extend to the Player version.
So pretty much make a copy of the master and make the non player plants refer to it

 
Wouldn't even need to do that. Just have the player one extend off the cropsharvestablemaster instead like the wild ones do.

Because I didn't change that. ;)

 
Okay, I -think- I fixed the issue with like 99% of player crops.

I say that cos I didn't get any XML errors or warnings, so I'm going to assume it's ok until told otherwise. ;)

Mushrooms still have the Press E to harvest even on player grown ones because their 3rd stage is more complex than I realised, so I'll do that later... a nap is very much needed at this point. But if folks could let me know about the other crops, that would be appreciated!

Don't forget you can still punch them regardless to get the benefit of your perk. :)

EDIT: Just updated again with a more comprehensive fix for all player-grown crops.

No errors or warnings on booting the game, so it SHOULD be ok. :)

Also don't forget that you don't get seeds back for punching player crops in A17. It downgrades back to seedling.

 
Last edited by a moderator:
Wait I have to unzip it twice? What exactly do I unzip once it's already been unzipped?

- - - Updated - - -

Make absolutely sure it's the KHPickupPlants folder in \Mods. Not Modlet-PickUpWildPlants-master.
Because it absolutely does work.
Ah this was the issue, I think you need to tweak the folder and instructions then if this is the case

 
Unzip it and there will be folder called Modlet-PickUpWildPlants-master.

Open that folder and there will be another folder called KHPickupPlants.

THAT folder goes into your Mods folder.

 
Hey khaines just letting you know the pick up plants modlet changes all plants to the coffee plant prefab
I think you have another mod causing your problem. I run this mod and all my crops are exactly what they should be.

 
I think you have another mod causing your problem. I run this mod and all my crops are exactly what they should be.
Nope it is this mod. i removed it and all is normal again. but weird yours is diff to mine.

I don't mean the plants you find in the wild they are fine. I am talking bout the versions you plant on your farm. The first stage is fine. The second stage is fine but when it gets to the havesting stage it goes to a coffee plant model.

 
Last edited by a moderator:
so whats the latest with this mod, does it work properly as in , you can harvest your crops leaving the seed (with the perk bonuses) and does it replace crops like sallionsden said?

or is it all fixed fully functionable as intended?

 
This does work with A18, but does not work with the living off the land skill so you will only get 1 item instead of 2-3.

 
It won't work with the living off the land skill because picking up isn't tied to you PUNCHING the plant.

Nothing I can do to fix that. Basically you can have speed and no stamina usage, but less items... or punch them for more harvests.

 
Back
Top