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[Prefabs] ZZTong's Custom POIs

Hey @zztong, have you ever considered building a massive Olympic swimming pool? (Like a tier 3-4-5 ish.)


Not specifically.

I have thought about making a University district for cities and what kinds of POIs would be present in a large D1 (sports) R1 (research) University. A Natatorium (aquatic center / olympic pool) is a common building on campus. I've not decided to bite off a project as large as entire District as it would probably require a year of my time. The more I think about Universities, it starts to drift into being its own city with a collection of Districts and... well... then I start looking for compromises. The compromise often to make a "banch campus" on a single Tile. It would kind of fit: the Navezgane branch of the University of Arizona, which I'd probably call AZU to avoid copyrights. I'm not sure I'd put a Natatorium in a branch campus with 2-3 buildings.

 
Universities could be an ultimate goal, but you could make each building separately (the library, the pool, the dorms, the cafeteria...).

Worst case scenario, these are still valid POI on their own.

I had this fantasy about a pool, with like a sunny nice side on top and a dark side with the machinery and stuff underneath.

I tried once, but I suck so much at building, it didn't pan out.

I'll try to give it another go at some point.

 
Universities could be an ultimate goal, but you could make each building separately (the library, the pool, the dorms, the cafeteria...).

Worst case scenario, these are still valid POI on their own.


This is true, and still a lot of work. Plus University content is highly repetitive. Within a dorm, for instance, you have something like 3 large floors of bedrooms with the occassional bathroom. Within classroom buildings, you have a bunch of classrooms. Office buildings... yeh. The branch campus condenses all of that. You maybe have 1 dorm, 1 building that is a mix of offices and classrooms, a rec center.

 
I tried once, but I suck so much at building, it didn't pan out.


I wonder if this might be a good project for A21. If TFP is working on Water, then maybe trouble spots like ladders to get out of pools might be in a better place as maybe water will somehow surround objects in the pool.

 
This is true, and still a lot of work. Plus University content is highly repetitive. Within a dorm, for instance, you have something like 3 large floors of bedrooms with the occassional bathroom. Within classroom buildings, you have a bunch of classrooms. Office buildings... yeh. The branch campus condenses all of that. You maybe have 1 dorm, 1 building that is a mix of offices and classrooms, a rec center.
If the control of the tiles were a possibility and we could control which way a tile spawned the design of said uni across multiple tiles would be a great outcome

 
Release A20.5-ZZ009

This version adds new variations on the Gateway Tile. That is, the Tile upon which Traders are placed. It does not change the Traders, just the content in their immediate vicinity. Now you should see light content instead of empty fields. The new content does not include quests because of the way the content has to be built, but you should be able to turn it into bases, or whatever. There's 12-14 pieces of content that can fit into 4 different slots, do you should get some variety for each town and city.

This update also includes a few new POIs. Navezgane Telephone and Telegraph has come into being with two new buildings. There's also a new Survival Base Ruin that can be found in the Wilderness. I'm curious what folks think about it. I worry that it can be easily turned into a functional horde base, so I've tried to weaken it, plus filled it with tougher zombies. Please tell me what you think.

There's new Decoration and Filler content. The Deco content gets scattered about the world. The Filler largely appears in Rural Tiles, which need lots and lots of content. I could add 100 new Rural POIs and folks would still find it to be kind of the same. This is because RWG places a lot of Rural content, so the vanilla 50 rural POIs are being used again, and again, and again. For that reason, this change also includes configuration that wraps cities with Residential Tiles instead of Rural Tiles. That will spread the Residential POIs thin, but take some heat off of the Rural content.

There are several bug fixes for existing POIs, plus loot got rebalanced again. I botched up Tier 5 loot in the last release. It should be more normal now.

 
There's an error in A20.5-ZZ009 that affects RWG. The zztong_Ranch_01 POI refers to a part_zztong_Mine_Field_02 but the part name needs to be lower case. The part is only included 20% of the time, so most times the POI will not generate the error during RWG. To fix it, edit the modlet's Prefabs/Parts/zztong_Ranch_01.xml file, find "part_zztong_Mine_Field_02" and change it to "part_zztong_mine_field_02" (that is, make it lower case).

This will be fixed in the upcoming A20.6-ZZ010 release. (No estimate of date at this time.)

 
Release A20.6-ZZ010 is now available.

  • 4 New POIs: Car Wash 01, Political Party HQ (Republican and Democrat Variants), Trailer 01, and Trailer Park 02.
  • New Rural Tiles.
  • First use of Custom Blocks (XML Only).
  • Various Bug Fixes.


image.jpeg

 
Nice, I have been loving this addition to my game. So clean and adds a lot of character, well done! I want to learn to create POIs myself as well...

 
Release A20.6-ZZ011 is now available.

  • 5 New POIs: house_04, house_05, slabhouse_01, store_s_01, store_s_02

    Slabhouse is based on a building discussed in a 7D2D Reddit Conversation

[*]16 New Biome Decorations

  • Includes 3 "Mystery" Decorations - Strange things, but real-life things.

[*]Various bug fixes and improvements to existing POIs.



A20.6-ZZ011.jpg

 
Release A20.6-ZZ012 is now available.

  • A Residential Update
  • A dozen new Houses.
  • Four new Residential Tiles.
  • New desert decorations.
  • Combine with Deverezieaux's and Cranberry Monster's modlets for even more variety or mix and match with the A20 CompoPack.
  • NOTE: POI files have been renamed to be all lower case. Existing maps will experience file not found errors.


image.jpeg

ZZTong-Prefabs (Release A20.6-ZZ012)
https://www.nexusmods.com/7daystodie/mods/1434/

Deverezieaux's Modlet
https://drive.google.com/file/d/1dxgMa_r7e_aYK7UekaYVFshwjZ3g__jQ/view?usp=share_link

Cran's Arcade POI (Required by Deverezieaux's Modlet for one POI)
https://www.dropbox.com/s/r5tjy2eolup4svo/videogame_cabinets_A20.zip?dl=0

 
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This new Version includes a .git Folder, is this Folder necessary for the new Version? :)


No, you may safely delete the .git Folder.

It relates to my use of github. I assumed its inclusion would be harmless. Did it cause a problem?

 
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With Teragon's announcement for release on Jan 13, I will need to make a release with Teragon support shortly after that. I have support for it figured out and implemented as of the latest test version, but it is quite possible the interface between custom POIs and Teragon could change, so at this time I don't want to commit to having immediate support available on Jan 13.

 
Version A20.6-ZZ013 is now available. This is mostly a maintenance release. Highlights:

  • Teragon Support
  • One new POI - Tier 4 for Old West Town
  • 10 new Decorations
  • Lots and lots of adjustments and bug fixes
  • 4 Terrain Stamps for RWG
 
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Can I ask what kinds of changes were needed to support Teragon?  Not specifically, but just in general.  I would assume it relates to parts and/or tiles?  Just wondering because I plan to try out Teragon tonight along with yours and Deverezieaux's modlets.

 
Can I ask what kinds of changes were needed to support Teragon?  Not specifically, but just in general.  I would assume it relates to parts and/or tiles?  Just wondering because I plan to try out Teragon tonight along with yours and Deverezieaux's modlets.


Sure...

Teragon knows of the Vanilla POIs. It doesn't know about POIs found in a modlet or in LocalPrefabs. Using Teragon's features, you can add processing steps (expert mode) that make Teragon aware of those POIs by telling Teragon about the filesystem path to them and also telling Teragon a path to a configuration file that describes the POIs.

The configuration file is necessary because Teragon does not seem to pull information from the POI's XML files and because you can give Teragon a bit more information that is not normally found in a POI's files.

So...

What I meant by "Teragon Support" was I provided (1) a configuration file and (2) instructions for adding those two steps to a chain of Teragon steps that can make a world.

I hope that helps and is clear.

 
Thank you for the explanation.  Tried Teragon and ran into problems, so will try again without changing settings in it and without other prefabs just to see what happens.

 
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