Deceptive Pastry
New member
I'm trying to figure out how POIs manage to get terrain to align flush with other blocks and if it's possible to do in-game rather than just the prefab editor.
The best way to explain this is to use office_04 as an example. For one, somehow they got the asphalt to gradually slope downward over a span of 4 blocks horizontally. It appears to be actual terrain blocks, not just building blocks painted with asphalt texture. Also, if you notice where the asphalt meets the sidewalk along the edges, it sits flush against the concrete. If you break/remove the concrete block then replace it, the terrain goes back to its octahedron shape and no longer sits flush anymore.
I'm wondering how both of these things were done, as I don't see any more advanced terrain editing tools besides adding/removing.
The best way to explain this is to use office_04 as an example. For one, somehow they got the asphalt to gradually slope downward over a span of 4 blocks horizontally. It appears to be actual terrain blocks, not just building blocks painted with asphalt texture. Also, if you notice where the asphalt meets the sidewalk along the edges, it sits flush against the concrete. If you break/remove the concrete block then replace it, the terrain goes back to its octahedron shape and no longer sits flush anymore.
I'm wondering how both of these things were done, as I don't see any more advanced terrain editing tools besides adding/removing.