Mistwraith
New member
Hello.
I created a little prefab with a cellar and tryed to place that into a world. When I place it, everything seems to be alright. But when loading my game, it sits atop a high pillar of earth and concrete.
Within the editor, I have set the ground level to the right height, and in play testing, it IS correctly placed on the ground. As soon as I start a game, however, it sits atop its pillar again.
I tryed editing the y offset in the prefabs .xml file, but this doesnt change a thing. Also, when placing it within the editor, the prefab seem to be handled by the engine as if the ground level is the floor of the cellar. It has to be manualy lowered, so that it appears to be on ground level, otherwise its to high.
Lowering it by any amount, however, doesnt do a thing. Ground level is block 60 in this chunk, but it gets placed at lvl 144 no matter how high or low I place it within the editor.
Please help me out here, I tryed the whole afternoon and evening to figure this out and found no solution yet.


I created a little prefab with a cellar and tryed to place that into a world. When I place it, everything seems to be alright. But when loading my game, it sits atop a high pillar of earth and concrete.
Within the editor, I have set the ground level to the right height, and in play testing, it IS correctly placed on the ground. As soon as I start a game, however, it sits atop its pillar again.
I tryed editing the y offset in the prefabs .xml file, but this doesnt change a thing. Also, when placing it within the editor, the prefab seem to be handled by the engine as if the ground level is the floor of the cellar. It has to be manualy lowered, so that it appears to be on ground level, otherwise its to high.
Lowering it by any amount, however, doesnt do a thing. Ground level is block 60 in this chunk, but it gets placed at lvl 144 no matter how high or low I place it within the editor.
Please help me out here, I tryed the whole afternoon and evening to figure this out and found no solution yet.

