I am still having trouble with empty sleeper volumes. I've set the day counter to 50 and the character level to 200 and used one of the 'badass' groups (GameStageAdjust is set to hard). Nevertheless, sometimes i am still getting dozens of 'Triggered empty sleeper volume' messages. Using a sleeper groups that have an emptyChance of 0 works but it's not a good solution.I couldn't spot the exact calculation, but it appears there is a gamestage adjustment to the emptyChance
If you are not getting sleeper spawns, and especially if you see "Triggered empty sleeper volume." in the logs, then you need to raise your gamestage (settime 1000 7 0 should do it) or increase the difficulty adjustment for the sleeper volume, or set it to one of the loot volumes with sleeper groups that have an emptyChance of 0
lol. <3 Fair enough. I'm crossing ma fingers!@stallionsdenHow do you rotate the prefab? There is a rotation function in Tools -> insert prefab. Are you talking about this function?
@Jackelmyer
Mehh, maybe when the entity update is out.![]()
You can by using the same process pille did above. Use the 180 option. Then reimport it using hals editor commands or stompys api mod while in game. Which you do by standing in the exact position you need to to import it to where you needJust realised what i wanted was not what i needed LOL (story of my life). What i needed to do was flip the selection to place on opp side to mirror the existing layout. Probably not possible?
Sounds like he needs to mirror a prefab not rotate it. I don't think thats possible with the editor?You can by using the same process pille did above. Use the 180 option. Then reimport it using hals editor commands or stompys api mod while in game. Which you do by standing in the exact position you need to to import it to where you need
No, sorry. Not implemented yet (or maybe just deactivated^^) because there were some missing block rotations. So it would not work with all blocks.Just realised what i wanted was not what i needed LOL (story of my life). What i needed to do was flip the selection to place on opp side to mirror the existing layout. Probably not possible?
Wow, that's brilliant. Unfortunately, I have no clue what you mean but maybe it's just because I'm very tired atm. Will reread it after a nap. ^^Damn I'm missing awesomeness.
Rotation gui suggestion:
Special select (green instead of red?) to grab all layers.
Rotate button (all the options)
Rotates all layers pivoting around a corner, then can be dragged around for placement before being "set".
No worries mate i figured it might be a herculean task to get it right.No, sorry. Not implemented yet (or maybe just deactivated^^) because there were some missing block rotations. So it would work with all blocks.
I'll try to program it today or tomorrow. It's on my to-do list since several months.^^No worries mate i figured it might be a herculean task to get it right.
Lol, don't worry, you're not a pain.^^Sorry to be a pain mate.
Yes, sometimes. ^^ There are two types of textures. Textures whose orientation is independent of the block rotation and textures that can be rotated by changing the rotation of the block (I think this can be changed in one of the xml files). My editor doesn't show the true orientations, so you have to check it ingame.Can i rotate textures? ... Is it as simple as rotating the block?
lol. That's a weird one. You might want try making a secondary copy of 7D2D and mod it with the link below. Then just load your prefab in the edit tool. Much simpler method of prefabbing in a standalone (non-server) environment. No blocks to clear. Hit Esc, and on the right click the Prefab button and the... Erm.. Show Ground check box. Forgot the actual name of the check box. This is going to go into my next prefab guide, for the simplest way to get started prefabbing.I am getting something strange happening when i import an airblock to clear the import area before importing a prefab. A heap of loot containers rain down into the hole. If i don't quit game and restart i get texture issues.