Eh Pille,
Not sure if I'm doing something wrong or what, but in version 0.3W, I'm trying to load
The Village Prefab. It's a pretty darn large prefab, which is one of the reasons I'm trying to open it up. Making a large prefab myself and looking for current large prefabs to see where the limits of "prefab size" may come into play.
But when I try to open The Village, the editor just stops responding and crashes. Turns into a "Not Responding" process after about 3-4 seconds and memory usage never goes higher than 375mb.
Environment:
AMD A10-7800 3.5GHz
16GB RAM (total memory usage never climbs over 3.3GB 20%)
NVIDIA GeForce GTX 750 Ti
7500RPM 1TB drive with 400gb+ free disk space remaining.
Editor Version: 0.3w
Prefab Link in description above.
Per Windows Event Viewer under Windows Logs/Applications
Faulting application name: Zombie.exe, version: 0.0.0.0, time stamp: 0x59a81c06
Faulting module name: Qt5Core.dll, version: 5.9.0.0, time stamp: 0x592827ae
Exception code: 0xc0000005
Fault offset: 0x00000000000b55ee
Faulting process id: 0x1b08
Faulting application start time: 0x01d324f6907a0882
Faulting application path: C:\Users\<editedout>\Desktop\Zombie (64 bit)\Zombie.exe
Faulting module path: C:\Users\<editedout>\Desktop\Zombie (64 bit)\Qt5Core.dll
Report Id: ee57bc71-3083-4397-abce-55052739be7c
Faulting package full name:
Faulting package-relative application ID: