You just damage yourself not using the editor. ;pMy project is done, so i don't think i'll be around for .4, as i'll be playing the game now![]()
As soon as electricity is implemented and debugged I will dare a new attempt of bug fixing. That's quite difficult without having a reproducible crash though... It's an alpha btw.Any word on when the "program crashes when deleting rows/columns" bug will be squashed?
What's the difference to using the middle mouse button to copy the data to edit?Some way to copy a block from Info into Edit, so that I don't have to remember the rotations, textures, etc. Ideally a right click on the block when in Info Tab, and an option to "Copy to Edit", then when I go to Edit, the block is there with all of the features. It would make changing densities so much easier.
Yep, 'File' should have a shortcut but you don't have to open to main menu to use the shortcut for 'Save' (control + shift + S).(F)ile,(S)ave menu!
Seems to be a bug. It should remember the last directory.Remembering the directory I loaded and/or saved the last file from/into.
Soon.A button to "Set All Faces" in the texture section, so that I can select a texture and have it set all faces, instead of having to do them one by one.
A way to search for Textures.
That's exactly what the middle mouse button does.^^ I just tested 3 different mouses but wasn't able to reproduce your problem. It's a hard coded shortcut for the block picker tool that works with all modes/tools so I don't think that you've missed something. I don't have a clue what's going on.I need something to update the edit tab fields with what I'm click on so that I can change just one thing.
It didnt work for my logitech mouse. So i remapped one of my side mouse buttons to perform the middle mouse button function.That's exactly what the middle mouse button does.^^ I just tested 3 different mouses but wasn't able to reproduce your problem. It's a hard coded shortcut for the block picker tool that works with all modes/tools so I don't think that you've missed something. I don't have a clue what's going on.
Just to be sure: Move the cursor over a block you wanna copy to edit and press the middle mouse button.
@all
Does anyone else have this problem?
Yeh. His does neat stuff, and I'm able to capture just the specific parts of the prefab I want to export a whole lot more easily, and it's fast.Where do I get it, how do I use it, and is it better?
I downloaded the bcm and upload the BCManager to my dedi. I"m guessing I just need a restart and it should work.Yeh. His does neat stuff, and I'm able to capture just the specific parts of the prefab I want to export a whole lot more easily, and it's fast.
You simply enter a savegame folder and the prefab coordinates. Then the editor will modify or read the power.dat file and change the wiring + device 'equipping' (e.g., ammo, engine, solar cells) of all electrical devices located inside the prefab volume. Stuff outside of the prefab will be ignored. All electricity data are stored in relative coordinates in the prefabname.pille file. So you can use the same data for different savegames...Yeh then type help and see the new options. It's complicated. Anyway, back to this editor.
Pille, so let's talk wires. How are you carrying over wires into the actual game? What's your plan?![]()
Rotate prefab is already implemented. Mirroring not.K. Take the one side. Insert it into a world with the -2 rotation. Re-export.
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...but yeh, a Rotate Prefab would sure come in handy. =)
Lol. So who the trademark owner.You missed a bit. Fixed it ^^
I assume you're talking about horizontal flipping. Yep, it's planed. Soon™.^^@pille, a flip (mirror) prefab would be handy. Needed that today trying to fix up guppies apartments which didn't fare well in the conversion
Overlooked this part, sorry.Fixed remove rows too.