I use the One-Click installer in Visual Studio 2017 to create the auto-updater. It's easy to use and enable, even if the install path is wonky. But it ties into the azure cloud easily. There are other solutions out there, but this was by far the easiest.@sphereiiThanks for the tip sphereii. I will have a look at azure cloud as soon as the most important parts of the editor are finished.
Yep, it's not a bad idea to wait till I add the really interesting features...Looking pretty interesting, will give it a go when you've updated it for A16.
So this will translate to color the blocks in game. Like I could make a steel block red?Just a few hints to the new paint mode in alpha 1e:It works similar to ms paint. You have to set the block properties in the set widget (see red arrow) and click on "paint" (see red arrow) to activate the paint mode, then click on the view and keep the left mouse button pressed to "paint" the blocks:
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If there is a color "red" in A16 then you could do that. The colors you can see in the editor aren't related to the ingame color atm.So this will translate to color the blocks in game. Like I could make a steel block red?
It's a matter of seconds the switch to the 64 bit compiler, so that wouldn't be a problem.Haha yeah... but I bet Gup will get there eventually ^^
Lol, I hope not. There is a 27 km (17 miles) long service tunnel in my base with electric lights every 5 meters.^^I haven't had a dig around in the code but I'm guessing wiring will be part of the chunk data so not something you can play with in a prefab
And I'm ... disregardful. No, that's not right... I overlook a lot of requests though...I'm... Demanding. No, that's not right... I ask for a lot though...![]()
long _tex = 0;
for (int face = 0; face < 6; face++)
{
var faceTex = getFaceTextureId()
_tex = _tex & ~((long) byte.MaxValue << face * 8) | (long) faceTex << face * 8;
}
Okay, so painting inside the editor isn't working, but does that mean if I bring a pre-painted prefab in, that it will strip it of the painted features?The editor is updated and "partially" ready for A16^^. The paint system is not fully supported yet (You have to paint the blocks ingame. I am going to improve the support in the next weeks). Hint: Resizing the prefab may cause problems.