Pille
Prefab Creator and Great Galactic Imperator
Sounds great. I'll give that a try, that should do. Thanks!
You're welcome.Thank you very much for the fast reply - I will try that.
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Sounds great. I'll give that a try, that should do. Thanks!
You're welcome.Thank you very much for the fast reply - I will try that.
That's cool, just ran into it !How to get rid of the 'INF Missing paint ID XML entry' messages
yes very awesome Pille great work so far with the sleeper generator and love the diff icons your using for different things. Love the layout and selection abilities to of the sleeper gen section.@n2n1I am sure that will be helpful to others. Thank you for sharing.
Update Time (Changelog later)
The update contains a couple of bug fixes as well as an (slightly) overhauled sleeper generator. The overhaul is not finished yet but if you don't want to have a sleeper zombie zoo, you may find it helpful. There will be more update (probably this week).
The new sleeper symbols:
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Whitelist rconcrete (id 2112) and they will spawn on rconcrete blocks only and if you use the blacklist option they may spawn on all blocks except rconcrete (or whatever you've entered in the block list).PS: white list ticked no zs spawn. blacklist zs spawn is this correct or
Argh I pressed auto gen zs and no zs showed. I changed the tick from whitelist to black list and pressed auto gen and the zs and volumes worked. Pretty cool just got to learn it and do it properly lolWhitelist rconcrete (id 2112) and they will spawn on rconcrete blocks only and if you use the blacklist option they may spawn on all blocks except rconcrete (or whatever you've entered in the block list).
Ohh sorry default should be blacklist.^^Argh I pressed auto gen zs and no zs showed. I changed the tick from whitelist to black list and pressed auto gen and the zs and volumes worked. Pretty cool just got to learn it and do it properly lol
Argh ok it was on whitelist when I launched it lol ty for clarifying that for meOhh sorry default should be blacklist.^^
Lol, nice response time.^^ Lets hope that it works as intended. If not let me know.Nice add.
I appreciate your self-punishment, so it was not in vain.Nice work Pille. Argh so it wasn't me lol that turned xml writing off lol last timeand i sent myself to the wall for punishment lol
oh very nice work Pille. So we just download like normal yeh or with this one we have to do it manually.....Just a little preview. I've overhauled the advanced block replacing feature. It's basically a programmable converter now. You can add a rule set and apply it to a all prefabs at once. Should provide a much more convenient way of converting prefabs than the xml-based converter once it is finished. Could become interesting when A18 spawns.![]()
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This and other (unfinished) experimental versions of the editor can be downloaded from here (64 bit only). I am too lazy to link them here or to make a 32 bit version of each experimental.
Oh forgot to mention it. You have to manually replace the Zombie.exe located in main directory of the editor.oh very nice work Pille. So we just download like normal yeh or with this one we have to do it manually.....