That is what I am thinking - some fixed setting. Can it be edited, I wonder?That would be pilles domain, but I imagine the form has a set minimum resolution so everything fits.
The GUI wasn't designed with low screen resolutions in mind (quite the opposite^^) but maybe there's an easy fix for your problem. To be honest, I hadn't planned to release another patch before A17 but I am going to rethink my decision. So ... there could be a new patch tomorrow or by thursday.@Pille or GuppyCur. I have an issue with the Tools/Advanced window. Whichever resolution my pc is set at (it is normally at 1360 x 768), the Exchanger window is too big for the screen. I have to keep switching to higher display resolutions over and over to get one that works, and when I do, all other windows (eg, browser windows) are now fuzzy. I then have to switch resolution back again to see my browser windows properly. Obviously this is a bit of a pain. Is there any way you could make that "Exchanger" window resizable? Thanks!
By the user? No.That is what I am thinking - some fixed setting. Can it be edited, I wonder?
Hopefully, it is possible now.Aside from installing a new monitor? I dunno. Pille?
Don't worry this was just my first attempt to fix the problem.Well I got it downloaded and installed, and I set the GUI scale factor to 0.5, to 0.7 and to 0.9 and none worked. They basically all gave me a blankish screen, ad I had to re-set the editor each time. So, I guess for me, it's a new monitor!
Thank you so much for trying, Pille!
A resolution of 1360 x 768 and a nVidia 1070? That's an exotic combination.EDIT: since I have an nVidia 1070, I managed to play around with the custom resolutions and found one that is workable for the time being. I had to adjust the zoom on web pages, but at least now I can see all of your program!![]()
Haha, right? My pc itself is awesome but I've been using a tv, with limited res, always meaning to get a better monitor. The tv gives me a great screen for games, but not so much for programs like Pille's editorA resolution of 1360 x 768 and a nVidia 1070? That's an exotic combination.![]()
Modding the items.xml would be ok (I just don't want to change the properties of the bedock block)... So what I have to do? I could change the block damage (<property name="DamageBlock" value="500000000"/>Hey Pille,
From the numbers in the xml you'd need a block damage greater than 500 million (after all multipliers). I can't think of anything that would get you that high without modding xml or code. Maybe a telnet command if you have access?
I'd stick a few more zeros on a give it a whirl. Don't bother with tool multipliers, just base damage. Things like stamina level reduces damage and if you're in a land protection zone so you'll have to be bigger than the minimum damage without going so high you go above the maximum float value which is 340282300000000000000000000000000000000 (ish) so you've got a bit of room to play with ^^Modding the items.xml would be ok (I just don't want to change the properties of the bedock block)... So what I have to do? I could change the block damage (<property name="DamageBlock" value="500000000"/>but what about the multipliers you've mentioned. Sorry I am a xml noob.^^
That was annoying.^^ It should be fixed in my dev version.- after the prefab is load, the window is centered on (upper left corner?)
then have to manually center the prefab (to get in the center for a better view, after reduce zoom).
I would like that the window has begun to draw from the center.