Andre051988
Refugee
danke für die hilfe jetzt kann es endlich los gehen
It is highly desirable that the "search" worked for all prefabs (that it was possible to identify prefab which then work)
Partially done! Hope you read this Magoli. ^^ I have added a global block search feature and a framework for further global functions. Ofc it's not available to you atm.a "search for block-ID" - function would be very handy for many uses.
Sorry, I've missed this post. Not sure what you. Afaik there is a similar feature but it's quite buggy...Ya know what would be cool...
...loading an image with a transparency, so we could "draw" on it.
Yes, I too have not seen any more crashes from this, and I just edited 80 prefabs so I think you found it.:chuncky:
Thanks!
(by the way, i have never seen more the crash with adding/removing rows/columns)![]()
Yeah, np. Your suggestion make sense and it is time to implement a powerful search...:chuncky: Thanks!
(by the way, i have never seen more the crash with adding/removing rows/columns)![]()
I doubt it but we have support for logfiles now, so there's a chance to crush the bug one day.^^Yes, I too have not seen any more crashes from this, and I just edited 80 prefabs so I think you found it.![]()
Probably in one of the next updates... I'll do my best. It depends on the bugginess of the current implemention of this feature....and being able to load it UNDER your program gui as a semi transparent image I could scale, and it would allow me to place blocks in your editor over the semi transparent image for accuracy.
There are descriptions but the underlying feature is a bit buggy ... I need to fix this.Also still having issues understanding the META part. I figured out that a number 4 locked the doors. Should be Descriptions on each number and what they actually do.
Glad to read that you've understood everything. ;p But seriously, let me know if something is not clear. The concept of the gui is a bit inconsistent atm. and needs an overhaul. So being confused would be normal.^^sounds amazing - i havent understood nothing, but iam sure it will be a practical and powerful function.
iam looking forward to the 0.44 version
rock on buddy![]()
Search Feature request:
Current - When I search for a block, it lists several instances of that block, but I can only choose one at a time to edit.
Request - Multi selecting the search results to allow me to edit the selected ones at once.
...basically I want to swap out all instances of block ID 1436 to block ID 0./QUOTE]
Atm. you can only replace blocks. You cannot change all block IDs 1436 to 0 and all air block to ID 1436 within one single step.
Ok, perhaps not too hard to implement.Request: When searching for blocks, I'd like to hit ENTER to search for the ID's, rather than having to click "Search Block".
Ok, thanks for the report.Bug: When loading a new prefab, the old prefab name shows in the upper-left title bar until I hover over the blocks in the 2D representation.
That's basically another bug. You should get a warning.Request: When loading a new prafab, a warning about not having saved the prior prefab would be nice.
What do you mean 'whenever the tab is loaded'?Quality of Life Request:
When going to the Search Tab, please have it run the Search function on whatever data is stored there, whenever the tab is loaded.
@Spectral Force
Yeah but it's still not implemented yet, sorry. Read my two weeks old replyHey Pille. Haven't updated your editor in some time as I've been on break from playing. Did you ever look into the random gen mazes and dungeons like Hal's had?:
Roadmap (A16 + A17):
There will be a few more quality of life updates, a new custom brush tool and randomly generated prefabs.
Maybe you're just getting old. ;pSo many keyboard combos... Like blender... Too complicated...
That's a nice suggestion. I am going to add a checkbox for it.Um, tab reload... When clicking on the search tab, please have it function as the search BUTTON does. Right now, it will show the previous search, even if the results changed due to an edit.