Nice, and sorry I wasn't online.Yeah I picked 3 which left it on its side so figured that thanks very much for all the advice, To Guppy too thanks... Now i can try my hand at some prefabs as ive always wanted to have a go![]()
The editor does not read the game textures but it reads the image files in ~/Zombie/data/textures. Have you added your texture to this folder? The follow format for the filename should work:my custom paint textures don't appear in the list - is that how it should be?
...note the Zoning is "Any" and that the AllowedBiomes and AllowedTownships have all of them in it. This is the prefab XML.
So you need 4 buttons Guppy? One for Allowed townships, one for allowed biomes, one for zoning (because zoning 'any' may not work correctly) and one button that triggers the other 3, right?That's what i'm talking about! - this may not work, i always write(enumerate) all zones. For example, see street fillers - they never appear.
PS: by the way, there is an interesting bug where prefab may not spawn if it in the biome "pine_forest" and it not prescribed to the type "city".
Mhh I don't think so. Usually small prefabs don't have mesh files.Ive looked in the prefabs folder & lots of the farms or similar dont have a Mesh file, Is this something to do with the fertile soil or soil in general ? Thanks
It's a bit clumsily implemented atm. Click on a door or light and then click on the meta text field to update the showed list of values.The human readable values for Meta2 are there, but not for Meta. I even tested doors and lights, to see if it was block-specific, but unless I just happened to pick a door (jail) and a light (326, ceilingLight07) without meta, it just show numbers.
Yeah, no problem...I wish Rotations to Face North was changed to human readable as well. The In-Game Editor Simply has "Prefab Facing: direction" (or something like that, but, basically, 0 - N, 1 - W, 2 - S, 3 - E).
I'll do my best!And speaking of rotations, could Front/Side view please use rotations to define where they are? Or, at least, have a way to invert the direction of X-Ray?
The editor does not read the game textures but it reads the image files in ~/Zombie/data/textures. Have you added your texture to this folder? The follow format for the filename should work:
NameOfYourTexture__idxxx.jpg
(note you need two underscores )
I think you will understand the format having a look at the texture folder... The image size has to be 144x150, I guess.^^
Yeah good suggestion ... but I don't get your first idea. What is the "space" button? Middle mouse button?- after the prefab is load, the window is centered on (upper left corner?)
then have to manually center the prefab (to get in the center for a better view, after reduce zoom).
I would like that the window has begun to draw from the center.
When you work with a large prefab (or images) - you have to constantly scroll.Yeah good suggestion ... but I don't get your first idea. What is the "space" button? Middle mouse button?
Ohh pretty serious bug. I am going to release the next version today... Thanks for the report.I found a bug related to the new feature "restore last session":- if you create a new prefab and do not specify a name, then when you save "Save" (not "Save as...") it will be saved to the last prefab that was used.
modified: Data/Prefabs/resource_coal_pile.tts
modified: Data/Prefabs/resource_iron_pile.tts
modified: Data/Prefabs/resource_lead_pile.tts
modified: Data/Prefabs/resource_nitrate_pile.tts
modified: Data/Prefabs/resource_oilshale_pile.tts
modified: Data/Prefabs/resource_rareOre_pile.tts
--- a/Data/Prefabs/resource_coal_pile.tts
+++ b/Data/Prefabs/resource_coal_pile.tts
@@ -1,4 +1,4 @@
-00000000 74 74 73 00 08 00 00 00 04 00 02 00 05 00 00 00 |tts.............|
+00000000 74 74 73 00 0a 00 00 00 04 00 02 00 05 00 00 00 |tts.............|
00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000030 00 00 1b 00 00 00 1b 00 00 00 00 00 00 00 00 00 |................|
@@ -11,5 +11,11 @@
000000a0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 4e 38 |..............N8|
000000b0 4e 76 7f 7f 7f 7f 05 e0 fd 44 7f 6c 7e 7f 01 c8 |Nv.......D.l~...|
000000c0 d1 10 7f 2c 1e 7f 00 00 b0 00 7f 4e 1d 6f 00 f2 |...,.......N.o..|
-000000d0 da 27 7f 6e 65 7f 00 00 |.'.ne...|
-000000d8
+000000d0 da 27 7f 6e 65 7f 00 00 00 00 00 00 00 00 00 00 |.'.ne...........|
+000000e0 60 50 f1 78 00 03 00 80 00 00 00 00 08 00 00 00 |`P.x............|
+000000f0 0e 00 00 00 a2 d8 08 00 18 00 00 00 00 00 00 00 |................|
+00000100 66 00 00 00 66 01 00 00 8e 01 00 00 67 01 00 00 |f...f.......g...|
+00000110 66 00 00 00 68 01 00 00 67 00 00 00 77 01 00 00 |f...h...g...w...|
+00000120 8d 01 00 00 68 01 05 00 00 00 00 00 00 00 00 00 |....h...........|
+00000130 00 |.|
+00000131