This would require some new animations, but the power attacks just don't match power attack of other games and it bugs me.
A power attack in this game is, press right button, it hits instantly, wait short while, do another.
A power attack in most games is, hold down the button, watch it charge up, release to perform attack.
The second system has a number of advantages:
1. Early release. You can release the power attack during the charge to deal a portion of the power attack damage. This would be damage between a normal attack and a power attack. Whether these half-hits count as power attacks would be up to the developer.
2. Holding an attack. Once an attack is charged, you can hold the button down indefinitely, keeping the attack ready. This could have you move slower without a perk or just be a way to add extra perks (e.g. "Holding a power attack for 3 seconds before release does X")
3. No weird cooldown. The cooldown is transferred to the charge up. You finish one attack and can instantly start pulling back your weapon into another power attack. There's no part where you aren't able to do anything and it feels smoother.
4. Having actual power attack charge and animation would just look cooler on screen. You are building up and putting effort into a larger attack with a heavy blow. Right now it just looks like a normal, instant blow.
A power attack in this game is, press right button, it hits instantly, wait short while, do another.
A power attack in most games is, hold down the button, watch it charge up, release to perform attack.
The second system has a number of advantages:
1. Early release. You can release the power attack during the charge to deal a portion of the power attack damage. This would be damage between a normal attack and a power attack. Whether these half-hits count as power attacks would be up to the developer.
2. Holding an attack. Once an attack is charged, you can hold the button down indefinitely, keeping the attack ready. This could have you move slower without a perk or just be a way to add extra perks (e.g. "Holding a power attack for 3 seconds before release does X")
3. No weird cooldown. The cooldown is transferred to the charge up. You finish one attack and can instantly start pulling back your weapon into another power attack. There's no part where you aren't able to do anything and it feels smoother.
4. Having actual power attack charge and animation would just look cooler on screen. You are building up and putting effort into a larger attack with a heavy blow. Right now it just looks like a normal, instant blow.