So I've been reading how everyone else has been responding to my previous posts on here, and kind of update my thoughts and add potential fixes. First off, I would like to apologize for being so negative about the changes. What they're adding for LBD for items, tools, cooking pieces, vehicle parts, and so on and so forth, is a good change. It's something I would love to encounter in game and do support.
I've been reading off and on for other people's thoughts on the subject. For me, the biggest objections seem to be minor skills that are hard to use a lot being harder to level up then more common skills like say, weapon skills, or mining skills. For me, a huge issue with the current system is the attributes. Weapons being assigned to attributes do not make sense for me personally. I understand that the way they made the attributes are meant to have perks that focus on helping the player with a certain build, but its too restrictive. A lot of good perks that are more niche or only invested in late game when it might be used a bit more early game are locked behind a less used attribute. Along with that, I'm sorry, but all of the melee weapons would fall into the Strength attribute if we're being brutally honest. Forcing people to have different builds for different melee weapons just isn't my idea of a good levelling system.
My compromise is, if they're not willing to go all the way with Learn By Doing, at least make Weapons LBD. A shotgun and fist build is probably a super fun build idea, but the issue right now is shotguns are in STR, fists are in FORT. Now people can get their hands on a shotgun, some fist wraps, and go level up for the build they're looking for. It opens up build diversity rather then forcing people into chunks of builds. Now obviously with a fisticuff build they'll need to still get fortitude for pain resistance, but now they can spend points between Pain Resistance and Agility. Skills like Pummel Pete, should be moved to the general perks tab, and based off of level skill with a type of weapon. Oh, and perks that make you attack faster like Lightning hands, should be merged with the main perk. You shouldn't have to spend 10 points on 2 different perks. Pummel Pete should make you swing harder AND faster. And naturally you should swing with less stamina and quicker as you level your skill with a type of weapon. Or aim faster and reload slightly faster with ranged weapons.
I also think major skills used by all players around should be LBD or at least general perks. Medical skill, vehicle repair, etc. But what I'm willing to start with is frankly just the ranged and melee weapon skills. Or at LEAST put them in the general tab.
I've been reading off and on for other people's thoughts on the subject. For me, the biggest objections seem to be minor skills that are hard to use a lot being harder to level up then more common skills like say, weapon skills, or mining skills. For me, a huge issue with the current system is the attributes. Weapons being assigned to attributes do not make sense for me personally. I understand that the way they made the attributes are meant to have perks that focus on helping the player with a certain build, but its too restrictive. A lot of good perks that are more niche or only invested in late game when it might be used a bit more early game are locked behind a less used attribute. Along with that, I'm sorry, but all of the melee weapons would fall into the Strength attribute if we're being brutally honest. Forcing people to have different builds for different melee weapons just isn't my idea of a good levelling system.
My compromise is, if they're not willing to go all the way with Learn By Doing, at least make Weapons LBD. A shotgun and fist build is probably a super fun build idea, but the issue right now is shotguns are in STR, fists are in FORT. Now people can get their hands on a shotgun, some fist wraps, and go level up for the build they're looking for. It opens up build diversity rather then forcing people into chunks of builds. Now obviously with a fisticuff build they'll need to still get fortitude for pain resistance, but now they can spend points between Pain Resistance and Agility. Skills like Pummel Pete, should be moved to the general perks tab, and based off of level skill with a type of weapon. Oh, and perks that make you attack faster like Lightning hands, should be merged with the main perk. You shouldn't have to spend 10 points on 2 different perks. Pummel Pete should make you swing harder AND faster. And naturally you should swing with less stamina and quicker as you level your skill with a type of weapon. Or aim faster and reload slightly faster with ranged weapons.
I also think major skills used by all players around should be LBD or at least general perks. Medical skill, vehicle repair, etc. But what I'm willing to start with is frankly just the ranged and melee weapon skills. Or at LEAST put them in the general tab.