I think by now it's no surprise I have no love for the perk/skill system. And I Know Madmole said he'd die on that hill.
But.
What if instead of perking up in skills to get better resource harvest there were other ways of doing it? While I don't want ho hum rpg type +1 to strength wearing these tighty whiteys, something more involved but equally believable.
so for example. Harvesting. Instead of sinking points into a harvesting skill:
get a quest or find a boom box (Stereo). Either it's not working, or you need parts or some quest the trader can send you on, and that can be a way to control it.
Now you'll need batteries for the stereo, so you'd have to find some (likely rechargeable) recharge them at your base with your solar array, they'd last a couple days of course of steady use.
Either you'd have to get some parts to repair it or maybe just the batteries, but once you have the working stereo you can turn that bad boy on and when you're mining, cutting trees etc it would give you 50% bonus to gathering resources. While adding a 50% (or whatever) draw for zombies - noise pollution - So it's a risk vs reward thing.
The zombies could come without making noise because technically hammering on the stone and the music would drown them out. So it would be dangerous single player, and it would be equally dangerous and fun multiplayer. While two people are cracking stone, the others could be killing zombies that are coming in at a fairly constant rate.
You're saying come on, who'd be stupid enough to crank music in a zombie apocalypse, Ya there's that.
But it's still more fun, more engaging, something to do, and a reward/risk for doing it than dropping a point into a skill perk system.
That's just one thought. I think that would be a blast. Curious what others think.
Also there's no end to what could be made... Just keep it semi realistic. I'm using the stereo aspect as people tend to find monotonous work (mining anything repetitive) more enjoyable with music. It's more on the believable side.
And you could get hints or rumours from traders if you find something, maybe he knows of a place that might help you find something to build whatever item you're looking to create that "perks" you in place of skill points etc. Or he can send you on quests where he knows parts may be and again, it's a way to control the flow of those types of bonus items.
Item can be at the bottom of a very challenging dungeon(house, military camp, power plant etc) POI. Don't base that on gamestage tho, base it on what level you think is necessary and put that equivalent of zombies in there. That way if you want to try it when you're not ready, it's your choice, rather than a hard lock out, can't do it because -levels-
1 - they wouldn't be necessary, but they are a bonus to get without having a skill tree.
2 - It's more content, and engaging.
3 - I think it would be fun. People could just go about collecting things for the challenge of collecting.
4 - gives more reason to utilize power cells, than just horde base.
So back to the hill that Madmole is currently on. If this isn't something they'd care to do then I guess us unskilled types look to the modding community to see if that's something they'd think would be a fun way to play the game.
So yeah, thoughts?
But.
What if instead of perking up in skills to get better resource harvest there were other ways of doing it? While I don't want ho hum rpg type +1 to strength wearing these tighty whiteys, something more involved but equally believable.
so for example. Harvesting. Instead of sinking points into a harvesting skill:
get a quest or find a boom box (Stereo). Either it's not working, or you need parts or some quest the trader can send you on, and that can be a way to control it.
Now you'll need batteries for the stereo, so you'd have to find some (likely rechargeable) recharge them at your base with your solar array, they'd last a couple days of course of steady use.
Either you'd have to get some parts to repair it or maybe just the batteries, but once you have the working stereo you can turn that bad boy on and when you're mining, cutting trees etc it would give you 50% bonus to gathering resources. While adding a 50% (or whatever) draw for zombies - noise pollution - So it's a risk vs reward thing.
The zombies could come without making noise because technically hammering on the stone and the music would drown them out. So it would be dangerous single player, and it would be equally dangerous and fun multiplayer. While two people are cracking stone, the others could be killing zombies that are coming in at a fairly constant rate.
You're saying come on, who'd be stupid enough to crank music in a zombie apocalypse, Ya there's that.
But it's still more fun, more engaging, something to do, and a reward/risk for doing it than dropping a point into a skill perk system.
That's just one thought. I think that would be a blast. Curious what others think.
Also there's no end to what could be made... Just keep it semi realistic. I'm using the stereo aspect as people tend to find monotonous work (mining anything repetitive) more enjoyable with music. It's more on the believable side.
And you could get hints or rumours from traders if you find something, maybe he knows of a place that might help you find something to build whatever item you're looking to create that "perks" you in place of skill points etc. Or he can send you on quests where he knows parts may be and again, it's a way to control the flow of those types of bonus items.
Item can be at the bottom of a very challenging dungeon(house, military camp, power plant etc) POI. Don't base that on gamestage tho, base it on what level you think is necessary and put that equivalent of zombies in there. That way if you want to try it when you're not ready, it's your choice, rather than a hard lock out, can't do it because -levels-
1 - they wouldn't be necessary, but they are a bonus to get without having a skill tree.
2 - It's more content, and engaging.
3 - I think it would be fun. People could just go about collecting things for the challenge of collecting.
4 - gives more reason to utilize power cells, than just horde base.
So back to the hill that Madmole is currently on. If this isn't something they'd care to do then I guess us unskilled types look to the modding community to see if that's something they'd think would be a fun way to play the game.
So yeah, thoughts?