So, I was thinking about how learning and schematics work and I think it'd be cool if the schematic system was a bit more generic and crafting didn't rely so heavily on intelligence (still).
Imagine instead of finding "Crucible Schematic" you found "Schematic". Schematics would be fairly common. Found in most types of piles, especially in bookstores.
Then you can craft:
Schematic Workbook - 5 Schematics
Schematic Folder - 5 Schematic Workbooks
After that you basically have schematic unlocks that require a certain number of different schematics.
Forge - 1 Schematic Workbook
Iron Pickaxe - 2 Schematics
Workbench - 4 Schematic Workbooks
Chemistry Station - 1 Schematic Folder
Crucible - 1 Schematic Folder
Then we could add the item Quality to it.
Iron Pickaxe Quality 2 - 2 Schematics
Iron Pickaxe Quality 3 - 3 Schematics
Iron Pickaxe Quality 4 - 4 Schematics
Iron Pickaxe Quality 5 - 1 Schematic Workbook
Iron Pickaxe Quality 6 - 1 Schematic Folder
(16 Schematics to rank 5, 41 to rank 6)
The idea is schematics will be something you always want to loot, only found as loot, but lets you choose your own path by "deciphering" them into whatever schematic you actually need.
We could then take out the crafting of the tools and items from skills. To replace this there could be Quality specific buffs. e.g.:
Miner 69er:
Block Damage increased by 20/40/60/80/100% plus 2/4/6/8/10% per Tool Quality
Then finally the Int tree could drop it's massive unlocks and have a more benefit-focused tree. It has some nice unlocks as is, but it can feel less mandatory.
Basically the current system can allow you to skip int, but you need to be very lucky to find each and every schematic, to the point you generally have to drop points in to get certain unlocks. This way you still find the schematics, but it's less random and more about what unlocks you want to focus on. It also means you are always wanting to loot, as it would take a LOT of schematics to unlock everything, but you never feel too far away from a schematic you're aiming for.
Imagine instead of finding "Crucible Schematic" you found "Schematic". Schematics would be fairly common. Found in most types of piles, especially in bookstores.
Then you can craft:
Schematic Workbook - 5 Schematics
Schematic Folder - 5 Schematic Workbooks
After that you basically have schematic unlocks that require a certain number of different schematics.
Forge - 1 Schematic Workbook
Iron Pickaxe - 2 Schematics
Workbench - 4 Schematic Workbooks
Chemistry Station - 1 Schematic Folder
Crucible - 1 Schematic Folder
Then we could add the item Quality to it.
Iron Pickaxe Quality 2 - 2 Schematics
Iron Pickaxe Quality 3 - 3 Schematics
Iron Pickaxe Quality 4 - 4 Schematics
Iron Pickaxe Quality 5 - 1 Schematic Workbook
Iron Pickaxe Quality 6 - 1 Schematic Folder
(16 Schematics to rank 5, 41 to rank 6)
The idea is schematics will be something you always want to loot, only found as loot, but lets you choose your own path by "deciphering" them into whatever schematic you actually need.
We could then take out the crafting of the tools and items from skills. To replace this there could be Quality specific buffs. e.g.:
Miner 69er:
Block Damage increased by 20/40/60/80/100% plus 2/4/6/8/10% per Tool Quality
Then finally the Int tree could drop it's massive unlocks and have a more benefit-focused tree. It has some nice unlocks as is, but it can feel less mandatory.
Basically the current system can allow you to skip int, but you need to be very lucky to find each and every schematic, to the point you generally have to drop points in to get certain unlocks. This way you still find the schematics, but it's less random and more about what unlocks you want to focus on. It also means you are always wanting to loot, as it would take a LOT of schematics to unlock everything, but you never feel too far away from a schematic you're aiming for.
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