PC POLL: Would you like to see food spoilage added?

POLL: Would you like to see food spoilage added?

  • No way it'll ruin the game!

    Votes: 0 0.0%
  • No I like the game as is.

    Votes: 0 0.0%
  • I'm chill and could care less.

    Votes: 0 0.0%
  • Yeah sure.

    Votes: 0 0.0%

  • Total voters
    1
If implemented in a good way and does not have a huge impact on performance, would you like to see food spoilage added some time in the future?

Feel free to give ideas about how such a feature could be implemented.

All ideas welcome but a peaceful debate is encouraged on the pros and cons of anything suggested.

 
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My idea for food spoilage would be that the spoiled food can be reused in other ways. For example, to produce fertilizer for the garden. In the apocalypse nothing should be wasted and self-sufficiency should be an important goal.

 
I voted - "No I like the game as is." I will explain why.

This system has already been implemented in the "Starvation" mod. It didn't really work.

I've noticed that all the people use tricks to avoid spoilage.

Unfortunately is only annoying, but does not bring anything good. This is good only in imagination but in practice things are not so.

 
I voted - "No I like the game as is." I will explain why.This system has already been implemented in the "Starvation" mod. It didn't really work.

I've noticed that all the people use tricks to avoid spoilage.

Unfortunately is only annoying, but does not bring anything good. This is good only in imagination but in practice things are not so.
Not to be stingy... but this is not only a weak argument, since there is more than one way to implement spoilage, but you also bring up exploits as if that was any indication of a good mechanic :D

Sure hordenight is exploited a lot by ppl... screamers are exploited... and so on.

I think nearly anything would be better than this "Eat something to eat more of it" system they have in place now.

Doesnt have to be spoilage, but at least SOMETHING that connects the poisoning to the rest of the game.

 
Not to be stingy... but this is not only a weak argument, since there is more than one way to implement spoilage, but you also bring up exploits as if that was any indication of a good mechanic :D
Sure hordenight is exploited a lot by ppl... screamers are exploited... and so on.

I think nearly anything would be better than this "Eat something to eat more of it" system they have in place now.

Doesnt have to be spoilage, but at least SOMETHING that connects the poisoning to the rest of the game.
Well i don't know/can't imagine any other way to implement spoilage system.

Just, if someone really accept it in "starvation" - he wouldn't use the exploit. If i like game mechanics, i bypass exploits so as not to mess my experience.

( :gossip: About the current food system...I have nothing to say, except that this is worthlessly sh*t.)


 
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Well i don't know/can't imagine any other way to implement spoilage system.

( :gossip: About the current food system...I have nothing to say, except that this is worthlessly sh*t.)



Arks core design is great.But instead of one item beeing gone, make it 1/4 or 1/10 (a percentage of the whole).

So it stacks and will always take the median (so if you stack three with 20min and 1 with 40 it would go to 25 (20+20+20+40/4 = 25))

Once the new stack is formed, they all get the median so you don't need to keep track of every single item, but only have a 5 stack of 25.

When the 25 minutes are gone, you delete 25%-10% or whatever number is most balanced of the whole stack.

So not stacking it is never the better solution.

And boom. Cooler and fridge and freezer only add a multiplier.

I don't see how that would effect the server performance AT ALL. Even with 100 players all having stacks of every food that is like 600 stacks (supported are 8 players btw :D ) 600 countdowns... if THAT is too much, you have absolutely no right to be programmers :D

Okay... I take it back... your code might not allow to make it that easy... but if something that easy can't be done in a simple way, you might want to rethink the engine or the language you are using :D
Obviously it should only tick when you or your allies (of the landclaim) are online for multiplayer (or tick much slower when offline), but other than that, this would be a way to make stacks beneficial, and it would incentivise electricity.

Something that many people STILL don't use, because it is so one dimensional. Yes they added a bit, but really electricity is still in its infancy. And to add another reason to explore electricity early is great!
 
Obviously it should only tick when you or your allies (of the landclaim) are online for multiplayer (or tick much slower when offline), but other than that, this would be a way to make stacks beneficial, and it would incentivise electricity.

Something that many people STILL don't use, because it is so one dimensional. Yes they added a bit, but really electricity is still in its infancy. And to add another reason to explore electricity early is great!
Well, i agree that can think over, of this system and make it really work, but....I do not believe that the developers will do so... (I think, the result will be like "yellow water", which we have now)

In addition, some things in the game are better remain time independent.

You have experienced this in practice in Ark?

 
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I voted #2. I rather the devs put their energy into bandits instead of food spoilage mini game. Maybe afterwards if there is time. There is plenty of time sinks in the game already and adding food spoilage might make it too grindy. Swing the other way then its insignificant. Not enough ROI imo.

 
Not to be stingy... but this is not only a weak argument, since there is more than one way to implement spoilage, but you also bring up exploits as if that was any indication of a good mechanic :D
Sure hordenight is exploited a lot by ppl... screamers are exploited... and so on.

I think nearly anything would be better than this "Eat something to eat more of it" system they have in place now.

Doesnt have to be spoilage, but at least SOMETHING that connects the poisoning to the rest of the game.
I for one would prefer to not see another mechanic that further alienates people from farming, or making food. The food poisoning chance is already really silly, and pointless. It's harder now than it ever was to get farms going on multiplayer. Now you want to make that food progressively useless because it "Spoils?". People often ignore the cooked food over canned because of the already residual food poisoning chance.

Also I don't personally want to see another thing that becomes another game of wack a mole when someone deals with a mechanic in ways others don't like leading more hot fixes, and a complete waste of developer time that could be used on adding more meaningful features. My answer is this, since so many people like to use it on others when they don't like really strange mechanics that make early game play difficult.

You want food spoilage? Mod it in and let the developers use their time elsewhere.

 
Well, i agree that can think over, of this system and make it really work, but....I do not believe that the developers will do so... (I think, the result will be like "yellow water", which we have now)
In addition, some things in the game are better remain time independent.

You have experienced this in practice in Ark?
Yes. The main difference, and the reason why you can't/shouldn't port their system 1:1 is that over there food is not a scarce ressource. It is in there to incentivise electricity and to keep good foods (the best foods for dinos cost loads of valuable ressources and spoil within an hour without electricity. In the beginning you still have some way to keep your food fresh, but since its never rare, you can stack like 20-100 cooked meat in it and still have 30 over after 2 real life days. That wouldnt work in 7d2d multiplayer, so they would need to change it up somehow.

And I have never heard any complains about spoiling food. Except from those that play on 5000x xp servers because they just wanna have fun and not be bothered with complexity :D

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*snipped for space*
I know it sounds simple, but all that you said hinges on one crucial thing:

balance. Everything you said was only referencing how hard it is and now how enjoyable it could be.

And if they add food spoilage, they can make gardens slightly more beneficial, they can decrease growth timers, they can do whatever. (not saying they will but could to balance it)

So please give me a reason why spoilage would be a bad thing when balanced a bit more

 
I voted "I'm chill and could care less".

(btw, the phrase is "could NOT care less"... meaning I care so little that it is impossible to care less about it)

If they never add it, I'm ok with that. I would rather have other ways to make food important.

If they do add it, I'm ok with that, but it will bug me a little how food stacking will work because it is never good... though I will deal with it.

 
btw I really could care less of how its said. Be sure to correct me the next 50x when I make the same mistake, although if you do not, I could care less. Thank you mr. grammer nazi. :)

 
btw I really could care less of how its said. Be sure to correct me the next 50x when I make the same mistake, although if you do not, I could care less. Thank you mr. grammer nazi. :)
I'm really not a grammar nazi. Have you ever seen me correct in 1,850 posts? For post 1,851 I needed to make it clear because it reflects my opinion.

 
I'm really not a grammar nazi. Have you ever seen me correct in 1,850 posts? For post 1,851 I needed to make it clear because it reflects my opinion.
oh...ok cool then. :)

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I fixed the wording on that question. I also voted #4
I wrote it like that for a reason......

If a person could not care less they would not vote becuase they really truelly could not care any less.

If a person cares enough to cast a vote that means that person could care less....

Granted its not how most would view this but i'm a nut case. I did not want the words I used corrected because they were written exactly how I wanted it to be said. :( lol...thanks for the thought behind it though Roland. :)

Now the ones that couldn't care less will cast a vote and I was not trying to include them.....ahh.. lol

Dont mind me, its just crazy psychology mumble jumble..nevermind. *walks away talking to self* lol

 
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<shrug> I changed it back. Sorry for meddling.
lol thank you. I know I sound crazy but there is a psychological reason behind the reasons for specific word usage in order to....blah blah. Its boring stuff but anyways. thanks for reverting it back. You the man! :)

 
In that case then, just about everybody should choose that option since everybody could care less at any given moment if they wanted to... even the person who cares the most. Why are polls being made to psychologically evaluate me?

 
In that case then, just about everybody should choose that option since everybody could care less at any given moment if they wanted to... even the person who cares the most. Why are polls being made to psychologically evaluate me?
No but to steer the conversation in the direction I want it to go for this specific thread because I'm looking for numbers that could help me form a belief if more or less of the player base wants food spoiledge. I'm just crazy ignore me lol. :)

 
Yes. The main difference, and the reason why you can't/shouldn't port their system 1:1 is that over there food is not a scarce ressource. It is in there to incentivise electricity and to keep good foods (the best foods for dinos cost loads of valuable ressources and spoil within an hour without electricity. In the beginning you still have some way to keep your food fresh, but since its never rare, you can stack like 20-100 cooked meat in it and still have 30 over after 2 real life days. That wouldnt work in 7d2d multiplayer, so they would need to change it up somehow.
And I have never heard any complains about spoiling food. Except from those that play on 5000x xp servers because they just wanna have fun and not be bothered with complexity :D

- - - Updated - - -

I know it sounds simple, but all that you said hinges on one crucial thing:

balance. Everything you said was only referencing how hard it is and now how enjoyable it could be.

And if they add food spoilage, they can make gardens slightly more beneficial, they can decrease growth timers, they can do whatever. (not saying they will but could to balance it)

So please give me a reason why spoilage would be a bad thing when balanced a bit more
Are you actually interested in a proper discussion? You don't seem to be. Nothing you have said here really has much to do with what I state, and gives me little inclination to flesh out my thoughts if they are just going to be ignored.

 
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