bdubyah
Well-known member
- Version
- 1.4b8
- Platform
- Windows
Originally noticed this happening on a bigger wilderness POI in my mod, but after some testing it can happen on much smaller, totally vanilla POIs as well. When you activate the rally marker to start a quest at the POI, the red quest boundary box seems to rotate 90 degrees from the POI's normal placement. This isn't really noticeable on most tile POIs since they are square, but it is more obvious in wilderness POIs. Bigger POIs seem to suffer from it more often.
Worth noting that this seems to be just a visual bug with the red boundary, as in my testing at least I could pass through the red boundary to the edges of the POI as expected without failing the quest. But it is confusing for people if they aren't familiar with the POI. Arramus did some testing with the original modded POI and even had it rotate part of the actual POI with the red boundary, which caused a bad collapse. This only happened once though, but figured it was worth mentioning as that means it could happen again.
The original POI I tested with this is a vanilla one I modified a few alphas ago and extended it. It measure around 51x157 in this pic, and you can clearly see the red boundary is rotated 90 degrees. This makes it look like you can get the the edge of the POI underneath my hand where it cuts through the blue part of the POI, and also makes it look like you can wander a good distance away from the POI on the sides, but you will fail the quest if you do that as it's just the visual part that seems broken.
This is the same POI in the editor test where arramus was trying things out to see what would happen, and this time even part of the POI got rotated along with the visual boundary.
This is a totally vanilla game where arramus looked at oldwest_strip_01 since it isn't a square size and would be obvious if it rotated the boundary, and it did as well. The pic isn't the best, but you can see how close the red boundary is to the part of the POI you can see, versus how far out the boundary extends to the north. The second image shows how close the boundary is, which is only 13 blocks in that spot, though you could go through it without failing the quest
And one last vanilla one, though a bit hard to see as the POI dimensions are almost square with only a 10 block difference. He made the blue box match the incorrectly rotated red boundary and you can see on the left how it hangs over.
And the pic linked in the required section is just a reference one for the original POI so you can see the dimensions of it better.
Worth noting that this seems to be just a visual bug with the red boundary, as in my testing at least I could pass through the red boundary to the edges of the POI as expected without failing the quest. But it is confusing for people if they aren't familiar with the POI. Arramus did some testing with the original modded POI and even had it rotate part of the actual POI with the red boundary, which caused a bad collapse. This only happened once though, but figured it was worth mentioning as that means it could happen again.
The original POI I tested with this is a vanilla one I modified a few alphas ago and extended it. It measure around 51x157 in this pic, and you can clearly see the red boundary is rotated 90 degrees. This makes it look like you can get the the edge of the POI underneath my hand where it cuts through the blue part of the POI, and also makes it look like you can wander a good distance away from the POI on the sides, but you will fail the quest if you do that as it's just the visual part that seems broken.
This is the same POI in the editor test where arramus was trying things out to see what would happen, and this time even part of the POI got rotated along with the visual boundary.
This is a totally vanilla game where arramus looked at oldwest_strip_01 since it isn't a square size and would be obvious if it rotated the boundary, and it did as well. The pic isn't the best, but you can see how close the red boundary is to the part of the POI you can see, versus how far out the boundary extends to the north. The second image shows how close the boundary is, which is only 13 blocks in that spot, though you could go through it without failing the quest
And one last vanilla one, though a bit hard to see as the POI dimensions are almost square with only a 10 block difference. He made the blue box match the incorrectly rotated red boundary and you can see on the left how it hangs over.
And the pic linked in the required section is just a reference one for the original POI so you can see the dimensions of it better.
- Reproduction Steps
- Find a non-square POI and activate a quest marker there. The visual red boundary will be rotated 90 degrees from the POI, potentially leading to it cutting through the POI, or at least not matching the actual boundary that will cause you to fail the quest if you cross it.
- Link to Logs
- https://pastebin.com/vNHQW6uJ
- Link to Screenshot/Video
- https://imgur.com/ttWtjby