theFlu
Well-known member
How would you feel about making the end loot of POIs spawn only/mostly when doing an active quest? Put some thematic loot containers around the POIs, military bases with gun safes and ammo boxes. Tool shops with tool boxes etc. But leave the "main loot" spawn in when the POI is reset for a quest. As an easy example, spawn the Main loot through "helper blocks" that are empty when generating the house normally, and filled when resetting it for a quest.
Pros:
- makes the "normal" POIs a little more natural, while keeping the possibility for the jackpots via quests
- buffs questing (depending on how much the POIs get repopulated with "other" loot), which seems like a TFP goal, but also gives a way to dish out rewards "per group" and not just "per quest", might make balancing quest rewards a little easier
- removes the nerdpoling for easy loot (I don't, but .. hey. one less reason to whine about nerd poling in general)
- removes the disappointment of "hey, someone already took the main loot" in MP
Cons:
- removes easy loot
- makes non-questing less viable yet again, but could probably be balanced, maybe even better than currently
Pros:
- makes the "normal" POIs a little more natural, while keeping the possibility for the jackpots via quests
- buffs questing (depending on how much the POIs get repopulated with "other" loot), which seems like a TFP goal, but also gives a way to dish out rewards "per group" and not just "per quest", might make balancing quest rewards a little easier
- removes the nerdpoling for easy loot (I don't, but .. hey. one less reason to whine about nerd poling in general)
- removes the disappointment of "hey, someone already took the main loot" in MP
Cons:
- removes easy loot
- makes non-questing less viable yet again, but could probably be balanced, maybe even better than currently