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POI Light Enabler - Real Time

This does not need electric to function. Great tool for to light up areas you wish or Street Lights in real time.
What this does is allow you to Turn ON/OFF any POI lighting in game in real time without using the world editor.

Works on SP and MP and works on Dedicated Servers. I use it all the time to turn on POI Lights in my Dedicated server.

NOTE: If you decide to play on other peoples dedicated server, there is no guarantee you will not be banned. I personally have played on a few servers for a few hours with no issues. You must have EAC Disabled. Player uses at their own risk. Highly suggest only playing on your own dedicated server, or on SP.

HOW TO USE:

1. Just go up to ANY POI Lighting even POI Lights you place and Press E to Turn ON/OFF

View attachment 26451

2. Hold E to Enable Editing of the POI Lighting Source itself.

View attachment 26452

View attachment 26453

Here is the updated Stand Alone Assembly-CSharp.dll that removes the _world.IsEditor() check so you can use the menu in the normal game mode:

Alpha 17 B231 Updated

Alpha 17 B238 Updated

Alpha 17 B240 Updated

Alpha 17 B240 SDX COMPATIBLE VERSION

A17 B240 Dedicated Server Version

A17 B240 Dedicated Server SDX Compatible Version

HOW TO INSTALL: Download and replace the original Assembly-CSharp.dll (be sure to create a backup of original first, just in case.)

Originally Created by P_E_T_E updated and maintained by myself (because I love it so much)
Please Update to Alpha 18.3 (b4)

 
Any chance of making this mod compatible with Ravehearst mod?

Edit: Claymore pointed out that this was already done for RH, but LOL after reading the whole thread I found it but it was for alpha 17. So that won't work. :D

 
Last edited by a moderator:
EDIT: Ok so this was just odd timing of adding this .dll and my headphones partially crapping out, enemy footsteps work fine.

Do I have to do something specific to get enemy footsteps with this or is that not possible?

 
Last edited by a moderator:
Has anyone had any success getting this to sync between players? We both have the Assembly installed for client and I edited the dedicated server assembly as well, but not only do the lights not sync between us, they reset to default once leaving the chunk. Anyone know what needs to be done in order for this to happen?

 
Hi. Error at the start of the game (a19B-157):

2020-07-04T18:23:39 14.612 ERR [XUi] Failed initializing window group optionsVideo
2020-07-04T18:23:39 14.612 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at XUiC_OptionsVideo.Init () [0x00305] in <0c949f10576a43eb96fc60b6c07b8bdf>:0 
  at XUiController.Init () [0x00023] in <0c949f10576a43eb96fc60b6c07b8bdf>:0 
  at XUiWindowGroup.Init () [0x00009] in <0c949f10576a43eb96fc60b6c07b8bdf>:0 
  at XUi+<LoadAsync>d__204.MoveNext () [0x00276] in <0c949f10576a43eb96fc60b6c07b8bdf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<LoadAsync>d__204:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <0c949f10576a43eb96fc60b6c07b8bdf> Line: 0)

View attachment output_log__2020-07-04__18-23-22.txt

 
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