Hi guys,
While TFP is busy with both A17.x fixes and A18 coding the only thing I could do is posting a memo: please do not underestimate the importance of a plot.
I know I know many guys say: a real survival game doesn't need a plot. Ok it's an opinion I don't agree but I respect that and in the meantime I'll try to add some facts about my idea of why a plot is so important maybe a key factor.
The fourth place in my survival games personal ranking is occupied by 7D2D: nothing more to add here.
The third place is occupied by The Forest. It has no biomes and the crafting part is really poor if compared to 7D2D. The game is even unbalanced because you'll spend 30% of game time in caves and personally I didn't like that. But the game has an incredible atmosphere it has a plot it has less things to craft but seeing things at work is spectacular and even after some time spent in caves - which I hate - you are forced to continue because you'll want to discover what's happened. You may even spend your time for just crafting and seeing how your traps works but when you'll get bored with that you may invest some time in investigating. That's the first thing 7D2D is lacking: changing play policy by choice. In 7D2D you have nothing to really discover. When you'll get bored in scavenging buildings you can do only more of the same... in different building.
The 2nd place is occupied by Empyrion. I'm not saying so much about that because it is strictly personal: I like space and everything related to it so it was auto endorsed by my personal traits. Empyrion still is without plot it has just a well written intro history but that's it. Crafting in Empyrion is the more advanced, huge and varied I've ever seen and probably the first survival game where you enjoy crafting. What this can teach to 7D2D? To slightly move the crafting of the game from the concept: I'm crafting for survival to I'm crafting actually because I enjoy it. Then in Empyrion vehicles were added to the game as game changer and conquering them by crafting is totally rewarding. In 7D2D it seems to me vehicles are just some sort of fancy add up but nothing with real impact on the game: you want to explore by flying or by walking but it's fine anyway. Even more in 7D2D some components to build vehicles are randomly dropped thus making the whole vheicle experience not so much rewarding and sometimes even slightly frustrating.
Now the very first place, a game from which in my opinion, 7D2D has a lot of things to learn. I'm talking of a game so well balanced in everything that you explore just because you like to explore. A game where character progression is going on peacefully with an ever engaging bit of plot. A game where you do not obtain knowledge randomly but you conquering something because it is right that that something was placed there. A game where vehicle are not added up to the gane but they're game changer and 'evolver' and crafting them is so rewarding you would craft them for ever. The bases you build are not just buit because you want but because they really may help in expand the exploration otherwise you'll die for sure. A game where discovery is not just plot but also knowledge of the world you're visiting. This game is Subnautica winner of many prizes. Indeed I think that 7D2D may look at it to try to become a better game... enriched by a plot.
Sorry for this long message
While TFP is busy with both A17.x fixes and A18 coding the only thing I could do is posting a memo: please do not underestimate the importance of a plot.
I know I know many guys say: a real survival game doesn't need a plot. Ok it's an opinion I don't agree but I respect that and in the meantime I'll try to add some facts about my idea of why a plot is so important maybe a key factor.
The fourth place in my survival games personal ranking is occupied by 7D2D: nothing more to add here.
The third place is occupied by The Forest. It has no biomes and the crafting part is really poor if compared to 7D2D. The game is even unbalanced because you'll spend 30% of game time in caves and personally I didn't like that. But the game has an incredible atmosphere it has a plot it has less things to craft but seeing things at work is spectacular and even after some time spent in caves - which I hate - you are forced to continue because you'll want to discover what's happened. You may even spend your time for just crafting and seeing how your traps works but when you'll get bored with that you may invest some time in investigating. That's the first thing 7D2D is lacking: changing play policy by choice. In 7D2D you have nothing to really discover. When you'll get bored in scavenging buildings you can do only more of the same... in different building.
The 2nd place is occupied by Empyrion. I'm not saying so much about that because it is strictly personal: I like space and everything related to it so it was auto endorsed by my personal traits. Empyrion still is without plot it has just a well written intro history but that's it. Crafting in Empyrion is the more advanced, huge and varied I've ever seen and probably the first survival game where you enjoy crafting. What this can teach to 7D2D? To slightly move the crafting of the game from the concept: I'm crafting for survival to I'm crafting actually because I enjoy it. Then in Empyrion vehicles were added to the game as game changer and conquering them by crafting is totally rewarding. In 7D2D it seems to me vehicles are just some sort of fancy add up but nothing with real impact on the game: you want to explore by flying or by walking but it's fine anyway. Even more in 7D2D some components to build vehicles are randomly dropped thus making the whole vheicle experience not so much rewarding and sometimes even slightly frustrating.
Now the very first place, a game from which in my opinion, 7D2D has a lot of things to learn. I'm talking of a game so well balanced in everything that you explore just because you like to explore. A game where character progression is going on peacefully with an ever engaging bit of plot. A game where you do not obtain knowledge randomly but you conquering something because it is right that that something was placed there. A game where vehicle are not added up to the gane but they're game changer and 'evolver' and crafting them is so rewarding you would craft them for ever. The bases you build are not just buit because you want but because they really may help in expand the exploration otherwise you'll die for sure. A game where discovery is not just plot but also knowledge of the world you're visiting. This game is Subnautica winner of many prizes. Indeed I think that 7D2D may look at it to try to become a better game... enriched by a plot.
Sorry for this long message
