PC Please Stabilize What You Want This Game To Be

Gotta agree with Roland here (Hey, that doesn't happen often!) that 7D2D isn't a looter-shooter. That said, I can see why some people would (mis)apply that term right now, and that comes down to the heavily-skewed crafting vs. looting dynamic in the current build. Put simply crafting is the least efficient way to get what you want right now. You can loot or buy what you want much easier, much quicker, and with much less time and experience used. So if you're playing optimally the game really does feel like a looter-shooter. It's not, but it feels like it.

 
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Enjoy your chats, appreciate your efforts :D

The terms are not meaningless; but they mean different things to different people. Essentially this game 'belongs' to TFP; they have laid out in their goals what they intend - but these are not promises nor contracts. Essentially - for better or for worse; the contract that exists is that you have agreed to partially finance their attempt to match their intentions. There is no obligaion nor requirement beyond that and anyone who thinks there is may have a moral point, but not a legal one.

TFP have a clear set of things they want to be in 'the game' - a story mode, bandits being examples. Until these features have been either integrated or abandoned, they have not met their goals, which you have agreed to finance their attempt to realize. However you, or anyone else FEELS about that, it is the contractual case.

Applying the typical scenario is not without merit - but it can never cover the unusual or unique. I would personally argue for this game to be considered unique. I've never seen game continue to get this much attention from the devs for so long, with the possible exception of Crusader Kings 2 - which draws it's own plaudits and criticisms.

Yes, they could have released this at 16.4 and made a bunch, and worked on 18+ as 7 Days to die 2 - but Im glad they didn't - because they would not have met their goals in 16.4 and I can, if I choose, roll back to 16.4.

They have their initial goals to meet; they also have the new info as they develop the game and their owns skills. The balance is tricky; and thoughtful, balanced and constructive discussion is ALWAYS useful.

How many game get this much attention? How many games do you put this amount of hours into?

The balance, the features and the feel are constantly in flux; and I literally dumped this game in alpha 17; but am back on board now - and it's FAR from perfect; but I'll never regret buying it and I can always roll back or mod or get a mod if it goes in a direction I can't follow. How mnay other games do I own that I can say that about? One; and it cost £40.00 - $50.00 when I bought it.

 
Applying the typical scenario is not without merit - but it can never cover the unusual or unique. I would personally argue for this game to be considered unique. I've never seen game continue to get this much attention from the devs for so long, with the possible exception of Crusader Kings 2 - which draws it's own plaudits and criticisms.
Definitely not unique. Factorio is in the same category in this regard

I understand your dislike of the games industry practice to just redefine terms like beta so they can be used as marketing ploys. But then why do you use the same trick instead of using established definitions? :cocksure:

https://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha

https://en.wikipedia.org/wiki/Perpetual_beta

 
Definitely not unique. Factorio is in the same category in this regard
I can name a few more... Paradox games in general tend to be this way, but there's also Payday 2 (6 years), Borderlands 2 (7 years), Minecraft and Terraria (8 years)... Then you get to real outliers, remasters, and upgraded versions of very old games, like Dwarf Fortress (13-17 years old, being ported to consoles) or Neverwinter Nights (17 years old, just got a new update last week).

I understand your dislike of the games industry practice to just redefine terms like beta so they can be used as marketing ploys. But then why do you use the same trick instead of using established definitions? :cocksure:
https://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha

https://en.wikipedia.org/wiki/Perpetual_beta
I already explained that I came up with my own definition. I am not a software developer! I suppose we could quibble over whether the game is in alpha or a beta (whether or not it's 'feature-complete' as defined by the book rather than the developers) but that would be a silly argument and we shouldn't have it.

I'd also argue that 7D2D actually does meet the Wikipedia definition of 'perpetual beta' aside from the debatable aspect of the game being an alpha or a beta (which is to some degree subjective). Perhaps 'perpetual alpha' would be more appropriate? :playful:

 
That said, I can see why some people would (mis)apply that term right now, and that comes down to the heavily-skewed crafting vs. looting dynamic in the current build. Put simply crafting is the least efficient way to get what you want right now. You can loot or buy what you want much easier, much quicker, and with much less time and experience used. So if you're playing optimally the game really does feel like a looter-shooter. It's not, but it feels like it.
I mean, that's kinda splitting hairs. A18 absolutely is a looter shooter. Maybe previously it wasn't. Maybe the intent is to change it so that it's not. But I've played multiple games, both single player and multiplayer, to day ~50+ and many others to ~20 days in. In none of them have I or others I play with crafted a weapon or armor. Mods, sure I've crafted a handful throughout all those games, mostly storage pocket mods and/or cargo pocket mods pending what schematics I find. In my most recent game I had a steel pick and shovel on day 2. I got a steel fire axe on day 6. I found a 3 bat on the trader that was far better than the 6 club I found in a loot crate that I had been using. I've been hitting multiple traders each reset hoping for the Batter Up book that will let me craft so I can get an extra mod slot on my weapon but so far no luck, though I have a box of dozens and dozens of useless parts of all types. When every single piece of gear across multiple playthroughs (more accurately, every playthrough as I started in A18) that I've ever used comes from looting, sorry but it's a looter. They can change that and I hope they do. But that's what it is right now.

Perhaps 'perpetual alpha' would be more appropriate? :playful:
But then what other fallacious semantic pissing contest would people engage in that's not substantive to avoid actually acknowledging that your opinion is just as valid as theirs?

 
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If I entered EA with a game proposed as an RPG survival game and came out as a looter shooter, should players not be upset because my vision for the game had changed in the process and they should have known that could happen since it was EA?
I've said this before, I suppose I'll say it again because it annoys me.

With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Combination of, including first person shooter. Hmm... there's also looting. First-person looter? That's literally in the description. RPG is still there, you can do whatever role playing you want and it has an RPG skill tree. There are survival aspects, and can scare you so the horror is there. You can build a base and defend it: tower defense.

Just because guns were literally useless (you could use a wooden club and be fine in previous alphas) and useful now that we actually need them doesn't mean the game is now only a looter shooter. Previous alphas you literally didn't need to loot anything. The only thing the game had was a sandbox do whatever. Zombies were non-threats once you discovered how broken their AI was, you only needed a wooden bow/club/blunderbuss, so looting was unneeded. Tower defense? What tower defense, you could stand on a 4x4 wood platform and be fine. The game is more of what the description says than ever, although weather and food survival needs working, it's really not a danger.

That's, quite frankly, a silly thing to say. If someone loaded up 7days and thought, "Dude this is Borderlands!" then, well, they loaded borderlands and not 7 days.

 
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I mean, that's kinda splitting hairs. A18 absolutely is a looter shooter. Maybe previously it wasn't. Maybe the intent is to change it so that it's not. But I've played multiple games, both single player and multiplayer, to day ~50+ and many others to ~20 days in. In none of them have I or others I play with crafted a weapon or armor. Mods, sure I've crafted a handful throughout all those games, mostly storage pocket mods and/or cargo pocket mods pending what schematics I find. In my most recent game I had a steel pick and shovel on day 2. I got a steel fire axe on day 6. I found a 3 bat on the trader that was far better than the 6 club I found in a loot crate that I had been using. I've been hitting multiple traders each reset hoping for the Batter Up book that will let me craft so I can get an extra mod slot on my weapon but so far no luck, though I have a box of dozens and dozens of useless parts of all types. When every single piece of gear across multiple playthroughs (more accurately, every playthrough as I started in A18) that I've ever used comes from looting, sorry but it's a looter. They can change that and I hope they do. But that's what it is right now.


But then what other fallacious semantic pissing contest would people engage in that's not substantive to avoid actually acknowledging that your opinion is just as valid as theirs?
As if rants like yours were better. If everone's opinion is automatically valid, why discuss at all? So 7D2D is a looter shooter and is not a looter shooter. And since we accept arbitrary definitions now, lets just agree that the Queen of England is a looter shooter and also in perpetual beta. :cocksure:

Is crafting dead in 7D2D? Not at all, but crafting for building is conveniently ignored by crafters when looking at the situation. Is **gear** crafting balanced with looting? Surely not and part of it is deliberate by TFP and part of it could be improved nevertheless. We (my co-op group and I) have actually crafted some gear, but 90% of it was to make quality 5 gear and mods and some of that just in the hope to get a better one than the found quality 5 version. There should be more opportunity and reason to craft quality 2, 3 and 4 gear, then it would hit a good balance in my opinion.

Is 7D2D a looter shooter because of this? Only for people who want to create ♥♥♥♥storms instead of arguments because that's the new way of discussing on the internet. Pitchfork campaigning. And that was MY piece of rant now.

 
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Only for people who want to create ♥♥♥♥storms instead of arguments because that's the new way of discussing on the internet. Pitchfork campaigning. And that was MY piece of rant now.
Your opinion is invalid because that way of discussing was only new when the internet was new. :)

Pitchforks went on sale the day after Al Gore released his new invention....

 
As if rants like yours were better. If everone's opinion is automatically valid, why discuss at all? So 7D2D is a looter shooter and is not a looter shooter. And since we accept arbitrary definitions now, lets just agree that the Queen of England is a looter shooter and also in perpetual beta. :cocksure:
Opinions are not facts. Facts are not opinions. In literally every single game I've played in A18 I've crafted no equipment beyond the starter quests because I've easily acquired all of it through looting, and not just acquired...I've easily far surpassed what I could possibly craft and I often skip straight from primitive to steel stuff early on since even the crappiest steel item is better than the best iron one. Hell, even going from primitive to iron I've never done so via crafting because before I acquire the materials I've found one or had one offered to me from the trader and it's usually the former. That's not an opinion. That's stating my experience over the dozen or so games I've played in A18 where I've wanted to craft equipment and found no reason to do so. Gear is entirely looter based right now. That wasn't true in the past. It may not be true in the future. We shall see.

Is crafting dead in 7D2D?
Hyperbole isn't an argument.

Is **gear** crafting balanced with looting? Surely not
Correct. That's kinda the point people are making when they're talking about the game being a looter shooter. Glad you agree.

We (my co-op group and I) have actually crafted some gear, but 90% of it was to make quality 5 gear and mods and some of that just in the hope to get a better one than the found quality 5 version. There should be more opportunity and reason to craft quality 2, 3 and 4 gear, then it would hit a good balance in my opinion.
Is 7D2D a looter shooter because of this? Only for people who want to create ♥♥♥♥storms instead of arguments because that's the new way of discussing on the internet. Pitchfork campaigning. And that was MY piece of rant now.
I mean, you're the one triggered by the classification but you agree that looting gear isn't remotely balanced with crafting gear. Saying it's a looter shooter is not derogatory in any way. If the devs want the game to be a looter shooter, cool. To an extent it has to be that way because people who don't spec into STR need to be able to acquire/craft meaningful tools too and we have no real way to target schematics right now so if it wasn't the way it is right now people would get stuck with low quality gathering, gated behind luck to progress. Add to it the multiplayer servers with pvp and this makes pure crafting progression messy as people can end up being fodder until they catch up. Maybe tie the quality of drops to the server gamestage so if people join late they can catch up quick but it doesn't invalidate early game crafting? Just spitballing but it doesn't matter. I'm sure the devs are taking all the factors into consideration and what matters is where they decide the sweet spot between crafting/looting is.

 
The problem is that then you form an opinion about the general state of the game and when people argue against that opinion you take that as an attack against your right to share your opinion.
Except that's not what happens. It's not a situation where people are debating their opinions. If that's all it was I wouldn't have even engaged here (or in the other thread). It's people expressing their opinion and people dismissing them by using fallacies instead of actually substantively engaging them. The other thread you and I engaged each other was you and others mischaracterizing someone's position. I read the post, understood exactly what he was talking about and what the person found frustrating about the system even though I haven't played pre A18, and then proceeded to read numerous posts where people tried to spin it as "oh you just want a guarantee of x loot by y day!" And when I pointed out that people were not accurately understanding/representing his point you went back and forth with me trying to convince me that somehow the person meant what you said they meant and not what they actually wrote. And when he returned to the thread and started clarifying his position I was right. He explicitly made the point that he was against 'casino loot' and that he didn't want a guaranteed loot by a set game day he just wanted to be able to work towards something and not have progression entirely luck based. It's not significantly different than here aside from the discussion being semantics versus strawman. Even when the person openly acknowledges that crafted versus looting isn't balanced instead of actually engaging on that substantive point about why the system might be the way it is, what they like or dislike about it, or ideas to address their issues with the system people are arguing semantics about the phrase looter shooter. It's silly.

Instead of trying to change the conversation away from your arguments to whether people's opinions are being invalidated or not just stick to your argument and continue the conversation. Trust me. Your opinion is safe and secure here in the forum. Nothing you've posted goes against any rule so it will remain for all to read and either be convinced by it or not depending on what else they read.
If that's your take of my post you've fundamentally misunderstood the point. I'm not worried about any of that at all. My initial response to Bob was in jest. The point wasn't "we're being oppressed, omgz pitchforks!" it was a slightly snarky way of commiserating with him and saying "here we go again" after he made the point:

Suppose I'll stop giving feedback, then. What's the point if I'm just going to get dogpiled for it and nobody cares about it anyway? Back to lurking for me.
In every case I've joined into conversations like this it's because people are making fallacious arguments and I'm trying to empathize with the person getting dismissed, exactly like he was. He was right too. "just mod it, it only takes 2 mins but people would rather complain" isn't actually engaging people. It's handwaving them away and, as Bob pointed out, it's not an honest appraisal of the situation as not everyone is comfortable or knowledgeable enough to go digging around in XML. Personally, I'm not even hating on the devs for implementing this system. I've heard from you (and others) that it was trivial crafting wise before to end up with the best gear quickly and I don't think that's a great outcome either plus we know there are more changes coming. And I'm sure if when we get there the devs don't like the outcome they'll continue iterating until they do. But that doesn't invalidate how people feel about how things are now in A18.

But they don't. What they actually say is that 7 Days to Die can no longer label itself as a crafting survival game because all it is is a looter shooter or something to that effect and they proceed to demand the devs go back to the way things were.
Care to point out where Bob or the OP of this thread said either of those things? Because I'm not seeing it. I mean, I'm sure someone, somewhere made those arguments but you'll need to address that with them. I'm not sure what bearing that has here.

1) The devs will not go back to the way things were: T3 gear will have a component of their recipe that cannot be crafted and the highest quality of gear soon to be know as legendary will never be able to be crafted.2) The game is still firmly a combination of crafting, looting, trading, surviving, building, shooting, sneaking, defending, and assaulting.

3) Within the new system there are things that can be done to strengthen crafting without weakening looting.
1) I mean, we have people here in this thread talking about how schematics were in game, were removed, and then came back because the devs didn't like how the intermediate system worked out. That said, I'd be happy to read over any post the devs made about what the final loot system is intended to be like.

2) Cool, I guess?

3) Hell, I don't even care if progression is loot based as long as it's not entirely luck based. I would much prefer to, as an example, be able to work towards completing the ranger book set on an archer build and actually be able to make progress on it aside from praying that what I want to work on shows up on the trader or spamming tier 5 missions and hitting bookshelves. Or I want to get a crucible without having to use a book to reset points, dump them in int, make a crucible, buy another book and swap back all so I can start crafting steel simply because luck hasn't graced me with one, the schematic, or one doesn't show up on a trader. But that's me. Still, when people like a system and that system changes, even if it's for good reason, it's unrealistic to expect them to not complain/vent/provide critical feedback about it.

They are-- and good suggestions posted in the A18 feedback and balancing thread that do not demand a reversal or accuse the devs of bait and switching the game from crafting to looting but simply state ideas for how to restore balance between crafting and looting within the current system are going to give them great factors to consider.
Again, I'm not seeing either of those things in the OP or in Bob's posts so I have no idea what you're talking about.

I'd love to see a dev write up a short post philosophically waxing about what the long term goal is with the crafting/looting system is. It's obviously a point of contention as we see repeated posts on the forums talking about issues with crafting from people who have played much longer than I have. Clearly the devs have a goal in mind they're working towards and they talk to some folks about it as I've heard bits and pieces from different sources but there's not really any centralized, compiled public source that I've been able to find. If they have done this somewhere and I've just missed it please by all means point me at it. Having something like that might provide some insight and ease the frustrations/concerns of people like the OP who have little context to the changes. I've looked over the A18 dev diary (and the A19 one too) and while that talks about features it doesn't really dig into the how and why of things or where things are going eventually, they seem more like changelogs than anything. When I saw the Dev Diary posts I was expecting something along the lines of this:

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-142-sectors.1163477/

That's a game that made some drastic changes that I absolutely did not like but they are so good at explaining what their intent is and why they're making changes so that I understand why they made them even if I wasn't exactly fond of the outcome. Then again I don't know how big TFP are and whether they have the staff to handle communication on that scale or someone who is good at that kind of consistent communication. I know this started out as a kickstarter and it's been in development for more than a few years.

 
Sure.....but what game are we talking about?
7 Days to Die is most definitely still firmly on the side of crafting survival game. Everything you need to survive is craftable and obtainable through non-random means (AKA mining/harvesting). Every Tier 1 and Tier 2 weapon and tool can be crafted without need for looting. All building blocks and basic recipes for dozens of things like clothing, vehicles, traps, first aid, food, etc is all craftable from materials you wholly can harvest or mine without chance messing you up and the recipes for these things if not unlocked from the beginning can be unlocked by spending skillpoints so again not determined by looting chance.

So what is dependent upon looting?

Tier 3 Weapons and Tools that have parts that can only be found and not crafted.

Tier 6 Quality Gear that cannot be crafted and can only be found.

There are a few special items that can only be crafted if you find their book

When you line it up you can see that the lion's share of the game is still crafting survival. Yes, I know you want EVERYTHING to be craftable without luck getting in the way but calling this game a "looter shooter" and claiming the devs have pulled a fast one on the customers by pretending they wanted an RPG is just an over-reaction to the changes they've made. AND....they are aware of the fact that you often find stuff before having the opportunity or need to craft it and they have plans to fix it.

But:

T1 - T2 Craftable..................................T3 Loot dependent Craftable

Q1 - Q5 Craftable.................................Q6 Loot only

100's of other items and........................Some special items unlocked by books only

blocks in the game craftable

This is not the picture of abandoning crafting survival for looter shooter. Sorry.
Where in my post did I reference 7days or crafting at all. The example you quoted was exactly that, a hypothetical example.

If you want to bring 7days crafting into the conversation please don't use my example as an excuse.

Sorry if you confused my intention of the post, but I promise that there was no subtext to it.

And WOW, you started a ♥♥♥♥ storm derailing the thread into crafting vs looting, bravo.

P.S. the post above this one hits the nail on the head.

Organize your communication, consolidate all the dev communication in one place, and actually communicate with the fans about the hopes and plans for the future of the game, immediate and far. If you need examples just check out star citizen or Warframe. There's my constructive suggestion.

 
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Where in my post did I reference 7days or crafting at all. The example you quoted was exactly that, a hypothetical example.
Hah...you may not have explicitly referenced 7 Days but it was crystal clear looking at the post you quoted and how you answered that you were discussing this game: 7 Days to Die. To now claim that you weren't talking about 7 Days to Die but was just talking in generalities especially when your example references a game that calls itself a RPG Survival but has turned into a Looter Shooter is really disingenuous. There have been many posts and a few threads about that very thing in reference to 7 Days to Die. But now you pretend to not be talking about 7 Days to Die when we have the overall context of this thread and the forum and the current hot topics to go on? Let's see if Mr Forum Whisperer calls YOU out for misrepresenting yourself in your post...lol

If you want to bring 7days crafting into the conversation please don't use my example as an excuse.
I admit that I was mistaken in reference to crafting specifically. You said "RPG Survival" and not "Crafting Survival" and I probably had other posts on my mind when I answered you. But....everything I said also applies to RPG Survival. The game is still very much an RPG Survival game and in fact is taking on more and more elements of RPGs which actually bothers some who don't want it to be so much an RPG than an open world sandbox.

Sorry if you confused my intention of the post, but I promise that there was no subtext to it.
Okay. If you say so. You stating now that you weren't actually talking about 7 Days to Die makes it harder to believe since you obviously were but I do see you were intending to discuss communication and not specific claims that the game has made or that they have changed those claims.

And WOW, you started a ♥♥♥♥ storm derailing the thread into crafting vs looting, bravo.
Not really, I read back and only a few posts really responded to crafting vs looting. Most have been on communication and people telling other people what other people meant in their posts.

Organize your communication, consolidate all the dev communication in one place, and actually communicate with the fans about the hopes and plans for the future of the game, immediate and far. If you need examples just check out star citizen or Warframe. There's my constructive suggestion.
Good feedback.

 
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The other thread you and I engaged each other was you and others mischaracterizing someone's position. I read the post, understood exactly what he was talking about and what the person found frustrating about the system even though I haven't played pre A18, and then proceeded to read numerous posts where people tried to spin it as "oh you just want a guarantee of x loot by y day!" And when I pointed out that people were not accurately understanding/representing his point you went back and forth with me trying to convince me that somehow the person meant what you said they meant and not what they actually wrote. And when he returned to the thread and started clarifying his position I was right. He explicitly made the point that he was against 'casino loot' and that he didn't want a guaranteed loot by a set game day he just wanted to be able to work towards something and not have progression entirely luck based.
Meh...I still disagree with you in that other example. You were cheerleading him so of course he is going to come back and say you got it right. I've been conversing with pApA for years now.

Even when the person openly acknowledges that crafted versus looting isn't balanced instead of actually engaging on that substantive point about why the system might be the way it is, what they like or dislike about it, or ideas to address their issues with the system people are arguing semantics about the phrase looter shooter. It's silly.
Which is why I called for discussion about how to improve things within the current system.

In every case I've joined into conversations like this it's because people are making fallacious arguments and I'm trying to empathize with the person getting dismissed...
You can be the Watcher of Dismissiveness for the forum. Thank you.

2) Cool, I guess?
Wow...I feel dismissed. Only "Cool Story Bro" could have been more dismissive. Who will watch the watcher....? :)

 
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Meh...I still disagree with you in that other example. You were cheerleading him so of course he is going to come back and say you got it right. I've been conversing with pApA for years now.
So you won't accept his first post which never, ever said "I want x items by y day" even though you tried to claim that's what he wanted, and you won't accept other people reading his post and saying "that's not what he said", and you won't accept his clarification where he explicitly denies your strawman of his position as what he wanted. Why even bother having discussions since you're going to leap to whatever conclusion you want to about what someone means regardless of what they write. It's a little mind boggling.

Which is why I called for discussion about how to improve things within the current system.
Except that doesn't match reality, exactly as indicated by these two dialogues we've engaged in.

You can be the Watcher of Dismissiveness for the forum. Thank you.
That's creative. Does the snark make you feel better about being wrong? Empathizing with people just means I'm trying be intellectually honest when assessing their opinion regardless of whether I agree with them while trying to understand the situation from their perspective respectfully. I've already stated I agree with the basic idea that papa put forth about player agency but I feel like we're in the middle of some changes that aren't complete and thus we're not seeing the whole picture. I even went into detail about what I read in the dev diaries when I found them versus what I was expecting and asked you, numerous times now, if the devs have explained their long term goal/philosophy about loot somewhere. You've made no attempt to engage me or answer those questions at all. So much for you wanting to have productive, meaningful discussions, eh?

Wow...I feel dismissed. Only "Cool Story Bro" could have been more dismissive. Who will watch the watcher....? :)
That was not dismissive. I didn't tell you you were wrong (like you've done to people), I didn't try to spin your words into something else and then argue against that spin (like you've done). You listed some words that don't really matter in context of this discussion and I don't have anything meaningful to say back to you about it. That's it. Nothing more, nothing less. If you want an example of dismissive read your response to Bob.

I noticed you didn't respond at all to my question about what your diatribe regarding demands to roll back or calling 7d2d a crafting game. Hell, you made two distinct references to those things and I responded with basically this each time:

Again, I'm not seeing either of those things in the OP or in Bob's posts so I have no idea what you're talking about.

And you just ignored it. Just like anything constructive or substantial in the posts.

You're just pissing into the wind here. In multiple threads you've come off like a guy with a chip on your shoulder coming down hard on people just expressing their opinion. Bob wasn't being rude or snarky. He didn't even say whether he agreed with the initial point or not. He just made the point that telling people to mod the game was not a substantive response to feedback.

 
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Again, I'm not seeing either of those things in the OP or in Bob's posts so I have no idea what you're talking about.
Since you want to talk about my responses to Bob, here are the two places I responded to him. I really don't think either response is dismissive or grumpy at all. If you took it that way then maybe you started out feeling a bit aggressive towards me and biased towards my posts from the get go. As for responding to the OP, I couldn't find a single place where I responded directly to the OP but you're saying I'm misrepresenting him as well...

I'd just like to pop in to say "If you don't like the product you bought you should fix it yourself" is an argument you'd accept from literally no other kind of company. I'll also point out that the 'two minutes' argument is only true if you're one, changing something very basic, two, already have all the tools, software, and knowledge to do it, and three, are willing to do it every single time the game updates and resets your changes. So it's certainly not something everyone's going to be willing or able to do.
I'll pop in to say as well that most of the things people are saying need to be fixed are simply not broken. They just aren't what they prefer. If you hate spending points on perks and want it to just advance passively through actions then a mod that makes that happen is changing the game but it isn't fixing anything. If you can't play with dogs and feel they break the game that is your own personal preference. It doesn't mean the game is actually broken with dogs and by installing a mod that removes dogs you aren't fixing a product you bought. You're changing its nature to be more like you want it which literally is your responsibility and not the developers as they make the product.

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Analysis:

Bob gives it as his opinion that saying "Mod it" is not a good response to people who want the game fixed.

Roland adds the qualifier that not all things that people say need to be fixed are in fact broken.

I think both parties were being respectful and earnest in their responses.

***********************

If you're serious about expecting every person with complaints to mod the game to turn it into the game they want, then does that mean you don't consider any criticism valid since any problem can potentially be fixed by a determined enough modder or a version rollback? Because that's what I'm taking away from replies like these, and from similar statements made in multiple other threads. If no criticism is valid since 'modders can fix it' or 'it's just an alpha' then you're basically saying that giving feedback, requesting changes, and explaining why we like or don't like certain things is a waste of time. The devs won't (and indeed, shouldn't) listen to it, since modders can make everything better. Right?
Suppose I'll stop giving feedback, then. What's the point if I'm just going to get dogpiled for it and nobody cares about it anyway? Back to lurking for me.
Not at all. I'm not sure why you would take it that way. You should give feedback and make your preferences known. There are still a lot of balls up in the air and where they land can certainly be affected by consumer feedback. Literally the difference between A17.0 and many of the A17.x updates as well as A18 itself is largely due to the feedback they received and they acknowledged that in the very patchnotes themselves.

But there comes a point when the devs say that Feature A is the way we want it and we aren't changing it. At that point, yammering on with negative complaints and rants isn't going to help. At that point the ONLY answer is "Mod it".

So, for example,

LBD: Mod it. Continued threads and posts about how much you wish we had it and trying to convince the devs to change back to it are pointless and pretty annoying at this point. It isn't going to happen. If you can mod it then do it. If you can't and it's a deal breaker than move on to your next game.

Looting/Crafting Balance: Give feedback. This isn't done yet and making your voice known is important.

****************************************

Analysis:

Bob gets a bit pissed because he feels like people are saying that all feedback is worthless and what use is there for any feedback at all and he threatens to go back to lurking if this is the case.

Roland assures Bob that this is not what he was saying and that there is definitely still room for feedback on a number of issues that are still developing.

I think again that everything was fine. Bob got mad but he didn't lash out at anyone. Roland didn't say "Good riddance" but invited him to keep giving feedback. Bob even came back a few posts later with a back handed compliment saying he (for once) agreed with a post of Rolands.

Result: Good conversation and relationships intact.

Need for 3rd Party meddling: zip.

If you want an example of dismissive read your response to Bob.
I'm sorry but in neither of my responses above was I simply waving away his opinion. Like, at all. I could have just snipped his responses and said "Cool, I guess" but that would really strike me as dismissive if I'd done something like that. As for the OP, I guess you could say I was dismissive for never responding once to him but its probably because I didn't have any major disagreements with his post. <shrug>

 
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Hello!

I've been keeping out of this one because I think I've already said my piece, but since I'm still involved in it I figured I should clear some stuff up.

Firstly, I do think Roland has a tendency to appear dismissive or flippant in his replies to criticism. That said, I do not think this is intentional. I believe it's a result of differing contexts. He has a much better read on the developers' thoughts, beliefs, and opinions than the rest of us do. While he knows that a particular thing may not be broken and thus doesn't need to be fixed, or why a particular popular thing was changed or removed, or why a certain annoyance hasn't been fixed yet, many of us with complaints don't know or don't see that. So when he replies like he does he's thinking 'Well, that's not what the developers want/we tried that and it didn't work/it's not that big of a deal/just use a mod' some of the rest of us (like me!) who don't have that vital piece of context simply go 'What? How can you think this isn't worth talking about?'

Second, the comment about getting dogpiled doesn't refer to Roland. It refers to certain other occasionally-zealous posters. And that particular comment wasn't even prompted by this thread so much as it was by a history of activity across multiple threads lasting about a week, so don't read too far into that one. I was frustrated at the time. :p

Carry on!

 
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Thanks Bob for not taking offense at anything I said to you. I know we all love the game and have strong opinions. It’s why we’re here. I’ll try harder to come across as more caring. Maybe if my heart grows a few sizes this Christmas. :)

Now we just need to see if Counsel is satisfied...

 
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I couldn't find a single place where I responded directly to the OP but you're saying I'm misrepresenting him as well...
At no point did I say you misrepresented the OP. I said you made the claim that people were demanding the game go back to previous iterations of systems or saying they needed to take 'crafting' out of the horde crafting survival descriptor. I made the point that neither the OP nor Bob made those points that you repeatedly mentioned. I said you misrepresented papa's post because, well, you did. He at no point said 'I want x loot by y game day' and yet you kept insisting that's what he said he wanted. Even after he comes in and explicitly stated that he did not want that, you still refuse to admit you mischaracterized his post.

I could copy paste our interactions and say...

Result: Roland got mad and Niil was completely respectful.

But I'm sure you'd laugh at that as much as I laugh at yours. Seriously talking about yourself in the third person and trying to pretend you're giving an unbiased analysis is a more than mildly entertaining.

Need for 3rd Party meddling: zip.
So people aren't allowed to agree with each other if you disagree? They aren't allowed to support each other's opinions if you disagree? They aren't allowed to call out snarky behavior if you're the one doing it? I'm not sure what you expect when you're talking about public discussions on a forum. These weren't private conversations and in each instance where I engaged it was in response to your public argument. If you can't handle people pointing out your fallacious/dismissive arguments perhaps don't make them.

Firstly, I do think Roland has a tendency to appear dismissive or flippant in his replies to criticism. That said, I do not think this is intentional. I believe it's a result of differing contexts. He has a much better read on the developers' thoughts, beliefs, and opinions than the rest of us do. While he knows that a particular thing may not be broken and thus doesn't need to be fixed, or why a particular popular thing was changed or removed, or why a certain annoyance hasn't been fixed yet, many of us with complaints don't know or don't see that. So when he replies like he does he's thinking 'Well, that's not what the developers want/we tried that and it didn't work/it's not that big of a deal/just use a mod' some of the rest of us (like me!) who don't have that vital piece of context simply go 'What? How can you think this isn't worth talking about?'
It's possible that's the angle he's coming from. I've mentioned I thought it could easily be that some folks have been here for a very long time and they just don't have the patience for cyclical discussions about the same topics. Or it could just be that he's very opinionated and he is exactly as he appears, dismissive of critical feedback. In the end the outcome is the same whether intentional or not.

Second, the comment about getting dogpiled doesn't refer to Roland. It refers to certain other occasionally-zealous posters. And that particular comment wasn't even prompted by this thread so much as it was by a history of activity across multiple threads lasting about a week, so don't read too far into that one. I was frustrated at the time. :p
Carry on!
Maybe my perspective has been skewed by the same. I've seen the several big threads critical of A18 and it's the same general feedback throughout. And in them I'm seeing, at least since I started participating on the forums, the same names be dismissive about people's feedback. That might not be an accurate assessment of the typical state on the forums but that's immediately what I thought of when you talked about being dogpiled (well that and the 3 posts you quoted when you wrote it).

 
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At no point did I say you misrepresented the OP. I said you made the claim that people were demanding the game go back to previous iterations of systems or saying they needed to take 'crafting' out of the horde crafting survival descriptor. I made the point that neither the OP nor Bob made those points that you repeatedly mentioned.
I did not make that claim in either of my responses to Bob so I must have been referring to someone else and not Bob. It could be I was also thinking about other posts and threads I had recently read. You keep bringing this back to Bob and he has said my posts were cool and it was other posts so maybe you are conflating my responses to Bob with what other people posted to him. Let's let Bob off the hook at this point. I showed my posts-- and to give it to you straight since you didn't like my humor: I was not dismissive of Bob.

I said you misrepresented papa's post because, well, you did. He at no point said 'I want x loot by y game day' and yet you kept insisting that's what he said he wanted. Even after he comes in and explicitly stated that he did not want that, you still refuse to admit you mischaracterized his post.
You keep bring up that other thread in this thread. I'm not going to debate you about another thread in this thread. I responded in that other thread directly to the person you say I maligned so we will see what comes of that. I went back and read that other conversation and I stand by what I posted when I summarized everything. You can disagree, that is your right but you would be w-word.

I could copy paste our interactions and say...
Result: Roland got mad and Niil was completely respectful.

But I'm sure you'd laugh at that as much as I laugh at yours. Seriously talking about yourself in the third person and trying to pretend you're giving an unbiased analysis is a more than mildly entertaining.
I mostly post for laughs. Glad you got some. You don't know me at all really. You're new and you think I'm being mean spirited and you have started your time in this community being aggressive with me right off the bat. Maybe you just want to show you don't care about people with authority or maybe you want to show that you don't care about long time posters or maybe you are a second account of someone who got banned in the past or maybe you are new and just don't like my online persona from the start. <shrug> I'm not mean spirited. I always let bygones be bygones in this forum and I never punish anyone for disagreeing with me using my forum tools. In fact, if someone does start getting too personal with me I turn over all moderation of that person to the other moderators of our team so there is no conflict of interest if/when that person gets banned. So relax a bit and read me as more glib and light hearted because that's what I am. If I was truly the way you seem to be painting me our interactions would be very different.

So people aren't allowed to agree with each other if you disagree? They aren't allowed to support each other's opinions if you disagree? They aren't allowed to call out snarky behavior if you're the one doing it? I'm not sure what you expect when you're talking about public discussions on a forum. These weren't private conversations and in each instance where I engaged it was in response to your public argument. If you can't handle people pointing out your fallacious/dismissive arguments perhaps don't make them.
I never said any of those things. I said there was no need for 3rd party meddling. Do you see how Bob and I directly communicated and he said that we were cool and he wasn't upset about what I posted and gave me some feedback about why my posts might come across as dismissive? That was us two working it out without really needing your input. Did I delete your unnecessary input from the forum? Nope. It is still there. Did I alter the forum rules to keep anyone from disagreeing with me? Nope. You can continue to interject into people's conversations and tell them how Person A misunderstood Person B. But it isn't really needed. Why not? Because Person A can post back to Person B and clarify their position to show Person B how they got it wrong. But keep doing it if you want Niil. It's your thing now.

It's possible that's the angle he's coming from. I've mentioned I thought it could easily be that some folks have been here for a very long time and they just don't have the patience for cyclical discussions about the same topics. Or it could just be that he's very opinionated and he is exactly as he appears, dismissive of critical feedback. In the end the outcome is the same whether intentional or not.
Should I just pretend I can't see you analyzing me....? lol

Maybe my perspective has been skewed by the same. I've seen the several big threads critical of A18 and it's the same general feedback throughout. And in them I'm seeing, at least since I started participating on the forums, the same names be dismissive about people's feedback. That might not be an accurate assessment of the typical state on the forums but that's immediately what I thought of when you talked about being dogpiled (well that and the 3 posts you quoted when you wrote it).
Yeah, maybe stick around and give people the benefit of the doubt and learn about who we are before jumping in as mister aggressive from the get go. Or not. I mean if you don't like me you don't like me. :)

 
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