"...it exist if you play in small group (4-8) too?"
Yes, every issue Zipcore posted at the top of this page has been reported to happen even in multiplayer with as few as 2 people. [edit; grammar]
I think everyone here believes that TFP will continue to do the best they can and try to deliver a great gaming experience.
But I also think that it helps to provide feedback. This is what everyone is trying to do in their own way.
I see that you're attempting to explain that TFP are going to work at it.
I also expect that TFP will work at improving the experience.
Since this thread is focused on 4 key issues with the multiplayer experience and you have already explained you lack knowledge on managing an open server for 7 Days to Die or playing 7 Days to Die with others, I can only assume that you're here to learn more about the experience?
Allow me to reset expectations a little and offer some clarifying information to help provide the extra context that seems to be missing:
- I have personally experienced most of the issues Zipcore posted with as few as 2 players.
And yes, that map never had more than 2 players play on it at any time, ever.
- From the beginning, TFP described their ideal game as "Walking Dead + Minecraft with your friends". Multiplayer has always been a central part of the experience and represents the ultimate target of the game.
- The only issue I haven't personally encountered yet is the floating/base-destroying tree. I am aware of other admins/servers/communities struggling with this bug, though.
[*]While TFP officially support single player and peer-to-peer 'friendly co-op' multiplayer, they do also officially support dedicated servers.
In fact, they deploy a dedicated server build with every release to Steam and this is what we use to host these games.
- It's entirely understandable that someone who only plays single player would not be aware of this, but now you know.
[*]TFP actually support up to 16 since A20's release.
You can click to start a new game right now in A20 and see this for yourself: 8 players remains the default, but you can click the right arrow (since A20) and select 16 players as an officially supported option for peer-to-peer games. So if you decide to play multiplayer one day, you can invite 15 of your friends (or maybe even more, if 7DTD supports more by then).
- Sure, 7 Days to Die will never become Rust with 300 players per server and that's ok. We want 7 Days to Die to be 7 Days to Die.
[*]No software or game will ever be perfect. TFP were very kind to support official streams of modding. So as modders and sever admins, we spend a fair amount of our free time fixing bugs to help support the intended experiences that TFP were going for and sharing those fixes/mods with others.
They didn't ask us to do this. We just started doing it on our own because we love 7 Days to Die.
- Zipcore has released dozens of multiplayer fixes and has helped a lot of admins and players out as a result.
- The issues Zipcore posted are the kinds of issues that cannot be modded or fixed with modding.
- TFP are smart people, but nobody can know all things at all times. They ask for our feedback and this post is one way that the community seeks to provide feedback. Yeah, it seems a little hostile. But I hope you can appreciate that it's coming from a good place: from a love for 7 Days to Die and the desire for it to remain as one of the best zombie survival multiplayer experiences.
Anyhow, hopefully this helps to provide a foundation for what and why we're discussing in this thread.