The_Mosiah
New member
Even a strength build will not wake up every zombie in a room when he uses the sledgehammer (I'm almost sure of that). But that is beside the point, I would say that auto-trigger rooms were implenemented for the stealth player. Exclusively.
Why? To make stealth not auto-sleep walking through pois shooting at sleeping puppets. Not that it didn't keep lots of stealth players amused, but a rule TFP designs with is that no gain should come without effort or danger. And maybe stealth was slow to play but it was almost devoid of risk.
I understand the reasoning - I think the implementation is problematic on many fronts, but I recognize the problem they saw, and them implementing this change to counter it.
I am not actively pushing for a change in this matter, but I think this big weakness is a fair argument for why the stealth build needs a little tunning.
Again, I can understand that this was the design intent, but as you stated, I would argue that this isn't nearly enough. In fact, this doesn't really make a dent, in my opinion.I would assume that for TFP the "resource" aspect was fullfilled because you save lots of ammo (the equivalent of getting more resources is saving resources).
As STR miner, I have all the powder and lead I could ever need, and brass is (fortunately) no longer the scarce resource it once was (Thanks, GJ Fun Pimps!).
Even when I play different attribute, or just plainly don't mine, I use melee a LOT. It's actually very well done, and can be pretty powerful. I save bullets for when I am in real trouble, or for the blood moon, and those are exactly the moments stealth is not an option either.
You have to branch out of stealth/agi anyway. For the mentioned utilities, but for the combat as well. Sneaking won't help you much on bloodmoon, or when you just get jumped.Making stealth cheaper has (IMHO) unwanted consequences, for example the AGI player will be fully perked faster after which the game looses incentive to continue or at least his further perk points loose in value as he can't boost his strengths any further. And it definitely will help everyone else to get stealth abilities cheaper on the side.
That would be dope, a great suggestionNow if you can convince TFP that AGI still needs a resource gathering perk they maybe would have to move perk points over from say stealth so the attributes have (somewhat or exactly?) the same points. Then you would get your wish through the back door
Incidentally a resource just became scarce and could benefit from a resource gathering perk: I'm speaking of water![]()


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